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JJPOTC Production Update

Chris Bardon

Well-Known Member
Nov 15, 2012
1,303
165
63
Mississauga, ON
I'm a little surprised that they didn't try to re-engineer this to make it work after making such a big deal about it earlier. Seemed like a neat design for a mech. If it wasn't going to work long term though, I suppose it makes sense to cut it, and it's not unprecedented to make mechanical changes from test games to production. First examples that come to mind are the Deadworld mech on JD, and the big 3rd gopher on NGG (that was supposed to be under the disc).

Having not played POTC yet, I can't say how the motion of the disc rings changed the ball path, but this will probably change the way the game shoots/reacts.
 

TrueJedi

Active Member
Apr 20, 2017
218
68
28
Lindsay, ON
I don't disagree that the changes are warranted based on their findings, however, they've been witnessing and fielding these issues on and offsite for months. Simultaneously they've been taking orders with continued advertising that includes these features. IMO they should have been creative with adding something into the game as a substitute. Yes that too would have been critiqued and weighed against what was removed, but it's just doesn't seem equitable to me that people continue to pay original cost for a product that's lacking some of it's original selling features. Also using the word "tweeking" mis-represents when you are removing or reducing functionality. I still look forward to playing this come summer, but my lust for ownership is diminishing.