Video showing early whitewood posted today: Heighway updates from a few weeks ago: As we are still awaiting some approvals and we want to give you an update now, we would like to share with you a basic 3-D image of the playfield design. This is a very basic render, without any artwork, and missing some features and toys - but it gives you a better look at how the playfield should look from the player's perspective. The toys shown are just model mock-ups at this stage. Please note that all aspects of this playfield are subject to change. We just wanted to give you an update on where we are at the moment. Artwork - playfield concept art is still awaiting approval. Artwork package "A" is also awaiting approval, including translite and sideart. Individual elements have been submitted, as well as videos showing gameplay, rules, some working toys and shotmaps. We have had very positive feedback from our licensor, but no approvals on these specifics yet. Please trust us that we would LOVE to show you material now - but we simply cannot do this until we have official approvals Whitewood - whitewood playfield is being cut this week. We have some delays on ball guides and the ramps due to us needing to change out prototyping processes. Once we have firmed these, then it will make prototyping games far easier and quicker in the future. We still hope to show you the whitewood before Christmas, and maybe before the end of this week. The ball guides and ramp will, realistically now, not be ready until the first 10 days of January. From here, once we are into whitewood testing, then we can make changes needed and look to have a second playfield flipping before the end of January- depending of course, on how many modifications will need to be made to the existing design. Assets - we have a HUGE wishlist of assets, including many video segments from both movies. These have now been compiled and will be submitted for approval this week. We would assume that we will get approval for what we are allowed to use, before the end of January. These assets can then be dropped into our software for this game. Work on assets that we will create, such as the screen dashboard, will begin in January - and continue until the the game is complete. Gameplay - we will continue to develop the game's rules in our virtual game sim. It's already playing very well, but there is still much work to be done to make this game as good as can be. Our sim currently concentrates on 'Aliens' and much of the work over the next few months will be developing the 'Alien' ruleset. So, we apologise for not being able to show you any more images right now, other than some more close up renders. Again, please note that the material depicted in these renders is subject to change. We would also dearly love to show gameplay videos, but they feature artwork and concepts that are not approved yet. As soon as we get approvals, then we will show you a lot more. As soon as the whitewood is flipping in early January, then we will show you videos too.