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New Star Trek Code Out!!!

frolic

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Nov 19, 2012
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Tdot
wow. was certain nothing for us till after xmas. too late for me to deal with this tonight.
 

mwong168

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STLE 1.4 attract mode

[youtube]https://www.youtube.com/watch?feature=player_embedded&v=Zeo4uElnMaA[/youtube]
 

frolic

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I've still not installed this, the attract mode now is much more "woz" which is cool to see, shows the Stern technology is just as good. I hope they have the time and resources to put those types of effects in the game.
 

frolic

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from pinside, looks like this update is very minor.

I have to suspect that the MET update will be huge when it comes. just wish Stern would communicate better. If Lyman was allowed to talk, I think people would be happy to wait.
 

movingpictures

Active Member
Nov 29, 2012
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Vengeance said:
Metallica owners must be pissed ;)

Not so much.
I can't really expect Stern to honour rumours, they never confirmed an XMAS update.
And as we have seen, new games often get minor updates in the months following release.


Pissed? NO
Ever buying another Stern before it is complete? NO
 

mwong168

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Release Notes:

V1.41 - December 27, 2013
=======================
- added side rail and back box flasher lamps to the attract mode.

V1.40 - December 24, 2013
=======================
- rescue kick back default is now harder.
- fixed top lanes completion speech.
- added more speech to Klingon Multiball.
- new artwork added to Vengeance Multiball.
- added Tilt speech.
- added new Vengeance intro/bg/hit artwork.
- warp chase lamps now cycle 2 times.
- fixed missing super pops display animation.
- Any Wizard mode ready (Kobayashi/Enterprise Amok/5 Year Mission) will forestall Vengeance Multiball/HurryUp/Battle from starting.
- fixed a bug where the super skill shot was not starting properly.
- Any hit to the drop target will now set valid playfield.
- fixed a bug where launching the ball via the "punch it" button also fired a photon torpedo.
- 3 in a row - give 2 awards when 2 rows are completed at the same time.
- fixed super skill shot bug that scored left orbit mission awards as the ball traveled around the orbit from right to left
- balls added into play during Vengeance Multiball will now loop around to the left flipper instead of going into the pops.
- The light lock targets now set valid playfield when hit.
- changed warp ramp scoring to match speech call out.
- added new enterprise amok rule (now it's multiball).
- combo (red arrow) lamps now blink in sync with the emblem lamps.
- fixed a bug during Klingon Multiball that moved the klingon ship too fast during the double jackpot sequence.
As a result, the grace period on a double jackpot shot is now longer.
- changed Mission Emblem blink logic.
- mystery can now restart enterprise amok (multiball).
- added/fixed sounds for Five Year Mission.
- Added Super pops animation.
- Added timers to the background of Prime Directive III and Space Jump III.
- Fixed "three in a column" display effect, background image moved from left to right side of display.
- Fixed an issue where the center super skill shot wasn't registering when the center drop target was down.
- Fixed an issue where on the bonus warp skill shot, you can get multiple skill shots in a row.
- fixed left eject kickout lightshow.
- fixed a problem where super ramps display effects were being killed.
- cleaned up left eject kicking code.
- display effect for 3-in-a-row -- moved animation to right side; show score text thru the whole effect.
- added new attract mode lamp sequence (Premium/LE only).

So what do you STLE owners think after updating and playing over the holidays?
 

mwong168

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1560576_10152126298094244_1017262822_n.jpg
 

mwong168

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V1.42 - February 18, 2014
=======================
- rescue kick back is now more responsive.
- fixed a problem where the warp ramp chase lamps were not being shown correctly during lamp effects.