ST seems to follow Stern's formulaic less-is-more pf design. Even the led lighting makes it seem like all their pins are starting to look alike. As a trekkie, I was hoping for a more complicated design but this is the only option since I found STTNG playability to be more like work and less...
It's the Stern ST I'm considering. I saw the Bowen PAPA video with v1.3 and it's looks about 2/3rd complete. So far the shot variation from mode to mode plus the stackability looks promising. But you're right, it's far from complete.
I'm not all that familiar with WH2O's rules, so I guess...
Thinking about shaking up the collection a bit and was wondering what your thoughts are between these two games. It's kind of a strange comparison, but both seemto be good 'flow' games and both are on my 'maybe I want' list.
I typically like unique playfield designs and great code design...
Did you replace any GI bulbs? If so, the spring in one of the spring loaded sockets may be stuck in the down position not making contact?? Just spit balling here. :)
Re: Pinball with a Vengeance
All that time and not even one tilt warning. :FP: You gotta admit that's one loose setup. That game would have been over a lot sooner in a tournament. :D
Re: Pinball with a Vengeance
Any player with good drop catch skills can hammer the MM castle. But random SDTM is still a high risk vs. reward, especially when its an easy tilt. The other factor is proper NOS white sling rubber vs the faux 'bouncy' white that everyone believes is so hard to...
1) Centaur - what a great game. Have to play it everytime I see it until I'm kicked out. The ultimate SS pin (besides Paragon of course!).
2) Star Trek?? TBD...
3) Have everything else I could ever want. Kinda weird feeling not actively looking for the next pin to buy.
WOZ's design seems awkward, as if the team came up some good ideas for a few toys and forced a playfield design around them. A game like TSPP was probably hatched the same way, but the overall flow seems a lot more intuitive and organic in a way.
TSPP has zero wasted space with every target...
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