V1.02 - December 22, 2015
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- SHOOT AGAIN insert will now be visible during bonus count.
- Added more Audits
- Fixed the color of the return lanes during Hand or Tyrell
- Adjusted timing of first Martell "2 more to light" movie.
- Fixed message typo "CHANGE YOUR CHOICE"
- Tweaked the instructions for Baratheon Start
- Tweaked wildfire RGB color for blackwater to be more green
- Fixed ball not leaving after mystery if you choose your last advance wall.
- Disabled flippers during video mode
- Fixed INSTANT INFO spinner page. Cleaner layout, shows full value.
- Added an Adjustment to control the number of house completions needed to light extra ball
- Added Bonus Multiplier to the bonus instant info
- Added houses needed for extra ball to instant info
- Tweaked Blackwater multiball 3rd ball lock to include the archer
- Tweaked Instant Info pages for houses. Added sigil and total value awarded.
- Fixed Video mode instruction text
- Fixed broken SJP scoring from a previous release -
SJP == ((6 * SJP level * jackpot amount) + SJP BASE AMOUNT) * playfield mult
- Fixed - Mystery will not be lit if Wall multiball, Hand, or Iron Throne is ready to start
- Added slight pause to left drop target bank reset during gameplay.
- Fixed - Attract mode casual mode message will not play if there are no credits.
- Remove speech that was hard to understand at the end of multiball
- Fixed - Multipliers will now always pause while in mystery. Mystery and Video mode will now pause the timers correctly.
- Added speech for getting the super jackpot and awarding it.
- Added the ability to buy Bonus held from Mystery
- Tweaked the bass of some sounds.
- Tweaked the scoring for Hand of the King Wizard mode. Only the best four shots of each set will contribute to the Super jackpot value and therefore the SJP Hurry Up value too.
- Tweaked - Hand of the King can no longer be started during house modes.
- Greatly increase the values for advancing to Castle Multiball
- Tweaked how much things cost in Mystery
- Added the ability to buy advancement toward Castle Multiball from Mystery
- Changed the castle page for End of ball bonus to be more uniform.
- Cleaned up the text for Instant info for wall multiball.
- Added - During house modes timers are extended from awards on the upper playfield. Allowing players to go for the castle of that house and still have time to complete The house.
- Added - Extra rules for the upper playfield during house modes:
Stark - Loop Build its value before castle collected, targets build after
Baratheon - Loop Build its value before castle collected, targets build after
GreyJoy - After castle is collected the exit lanes spot a Greyjoy shots
Lannister - Loop Build its value before castle collected, targets build after
Martell - Loop Build its value before castle collected and before 3 orbits
are completed, targets build after castle is collected. Both add back points to the hurry up half.
Tyrell - After castle is collected the exit lanes spot a Tyrell shots
Targaryen I - Loop adds back point to the hurry up before castle collected and targets add back after castle is collected.
Targaryen II - Loop adds back point to the hurry up before castle collected and targets add back after castle is collected.
Targaryen III - Loop adds back point to the hurry up before castle collected and targets attack the dragon after the castle is collected.
- Added Secret Multiball (Make sure your clock is set)
- Added speech to Blackwater Multiball jackpots.
- Tweaked - Drop target bank awarding Lord of Light has been reworked. The bank will no longer care about ball in play. Difficulty adjustment added. Once Per Game is now the default.
- Added speech to Wall Mulitball jackpots.
- Added sound and flasher effect to throne kick out.
- Added additional top gate logic after Wall Multiball has been completed. Left orbit will always loop after the first wall.
- Tweaked - Use shorter bonus multiplier sequence when awarded thru pops.
- Removed some unused switches from operator alert.
- Addressed a couple sound issues. Sounds should hiccup less. Engineering analysis ongoing.
- Fixed - control gate logic should work more consistently.
- Reduced how much Wall super jackpots are worth
- Increased how much WINTER HAS COME Boss is worth.
- Changed the calculation that converts wildfire into jackpot value for blackwater multiball. Jackpots are worth more with less wildfire. This also increases the super jackpot values too.
- Tweaked how much gold you get from different areas of the game. If you are not Lannister you will average less gold per ball.
- Increased how much gold is worth from bonus.
- Reduced the number of sets needed to "complete" Hand of the king from 4 to 3. Greyjoy still reduces it by 1 from 3 to 2.
- Added to casual mode - lamp effects are less intense. Casual mode will override the adjustment "REDUCE INTENSE LAMP EFFECTS". If the game is in casual mode lamp effects will be less intense.
GOT Pro Download Link:
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/GOT-1_18.spk
GOTLE Download Link:
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/GOT_LE-1_02.spk