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Stern: The Walking Dead Code Update v1.28

mwong168

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The Walking Dead v1.28 - July 2, 2015

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- The fire button lamp is turned off when the button cannot be used (during end of ball and bonus count, etc.)
- Spinner jackpot score (Premium/LE only) was not recording the score for the X champion. This has been corrected.
- Added logic to keep the drop target down when the collect (shooter lane) shot is lit for the ARENA mode (Premium/LE only).
- Added logic to keep the bicycle girl ramp closed while the woodbury skill shot is running and the ball is sitting in the shooter lane. This keeps the ramp from timing out and the player re-opening the ramp
(excessive) when the flipper buttons are used to perform lane change for the woodbury skill shot.
- Reworked the scoring for the crossbow. The crossbow score is based on the number of walkers killed since the last time a walker was killed using the crossbow. Added a setting that allows the score to be carried
over from ball to ball (default=NO). The score goes up at a reasonable rate based on the number of crossbow kills.
- Added topper effects for prison yard walkers.
- Added topper effects to HORDE.
- Removed switch hit information from the RIOT gas mask walker display effect. The score that is awarded for the shot is displayed instead.
- Removed an unused audit (skill shot star rollover).
- Added a lamp effect for the walker grunt during the skill shot.
- Added lots of shaker motor effects.
- Changed global "timers off" function. The timers are no longer paused due to ball location during multiball.
- Added "reset shots" settings for CDC and TUNNEL modes. When the main shots have been completed, they are re-lit if the "reset shots" setting is YES. (The default for both CDC and TUNNEL settings is "YES".)
- Increased the additional score that is added for each shot during the BARN mode.
- Decreased the additional score that is added for each shot during the TUNNEL mode.
- Reworked the crossbow background to show the walkers in fixed positions and at the correct Y coordinates (ex. - the hanging walker).
- Added logic to keep the prison doors closed while the woodbury skill shot is running and the ball is sitting in the shooter lane. This keeps the doors from timing out and the player re-opening the doors
(excessive) when the flipper buttons are used to perform lane change for the woodbury skill shot.
- Added more crossbow walkers.
- Added audits to the woodbury skill shot awards.
- Fish tank head collected display effect was always showing 1 head and a score of 100,000. This has been corrected. Adjusted scores.
- Removed the "light" code for the fish tank. The fish tank is always lit, and always available, except during multiball and HORDE. This allows stacking of lit woodbury skill shots, so multiple non-point awards may
be available at one time.
- Added a mechanism to the woodbury skill shot that allows the player to select any award at any position (bottom rollover, top rollover, left top lane, right top lane). Added code to disable flipper select of the
awards after the ball is plunged (may be disabled by adjustment). Fixed (corrected) scoring/awards/display of items. Limited lane change of awards to only happen when the background display is running.
- Reworked woodbury skill shot to add a number of "feature" awards.
These include:
- Light outlane (bit). This also works if an outlane is already lit. The additional outlane will have the same value as the outlane that is already lit; otherwise, 500K.
- Double outlane (bit) value. If both outlanes are lit, doubles both outlane values.
- Light X return lane. This also works if a return lane is already lit. The additional return lane will have the same X value as the return lane that is already lit; otherwise, 2X.
- Light crossbow.
- Collect bonus. This is affected by the 2X playfield multiplier.
- Start multi-kill.
- Light extra ball.
After factory reset, "light outlane" will be the first award. Then awards are lit in sequence each time the fish tank is completed on the right ramp. At the end of the game, if an award was collected during
the game, the award that follows the last collected award will be the first award that is lit for the next game.
Adjustments control light/carryover:
STACK WOODBURY SKILL SHOT LIT - DEFAULT: YES
Multiple awards may be lit before shooting the "Welcome to Woodbury" shot.
WDBRY. S.S. LIT CARRY. B. TO B. - DEFAULT: NO Lit awards are not carried over from ball to ball.
WOODBURY S.S. FOR M.KILL - DEFAULT: 3
Number of times "Welcome To Woodbury" must be lit before the
"Start multi-kill" award is offered.
- Added lamp effects for HORDE.
- Added some speech for walkers advancing during HORDE.
- Added effects for walkers advancing during HORDE.
- Fixed problems with previous mode scores. The base score (+ increment) was always added regardless of whether any shots were made. Making shots would not increase the values added as advertised. These have
been corrected. CDC mode was only adding to the left ramp value. It now adds to the left ramp value, the shot value, and the final shot value.
- Added speech to the ARENA mode.
- Added a background lamp effect (flasher) for the ARENA mode that lets the player know the mode collect shot is available.
- Removed woodbury background lamp effect flasher, as it makes things too confusing with other things (ARENA final shot, HORDE lit, etc.) The "WELCOME TO WOODBURY" lamp is sufficient.
- Changed the ARENA mode. Instead of completing (finishing) the mode by shooting the right ramp 3 times in a row twice, the mode can be ended (completed) by shooting the right ramp and then shooting the shot that leads into the shooter lane at any time. This makes the scoring for the ARENA mode a bit more open-ended, and puts more points for X champion on the shooter lane shot. It also makes it easier to see the finishing animation, as the ball isn't out of control on the playfield.
- Added lamp effects for the ARENA mode.
- Fixed a bug that was causing the totals for the RIOT mode and the ARENA mode to be displayed incorrectly.
- Fixed a bug in the ARENA mode where the final jackpot value was not being multiplied by the shot multiplier (X) value.
- Changed/added some sound effects (walker grunts) for the ARENA mode.
- Reworked speech for the RIOT mode.
- Added art to the ARENA mode attract mode HSTD display. Changed ARENA total art so the text is more readable.
- Fixed the background display effect for the RIOT mode to show the score properly.
- Reworked scoring for the RIOT mode.
- Added art to the RIOT mode HSTD display and the RIOT mode total.
- Added lamp effects for the RIOT mode.
- Added lamp effects for the CDC mode.
- Added lamp effects for the BARN mode.
- Reworked the TUNNEL shot award animation and light show so they are more in sync with the sound effect.
- Added lamp effects for the TUNNEL mode.
- Improved shaker motor effects for prison multiball super jackpot.
- Changed the background lamp effect for prison multiball. During the victory lap stage, the prison does not flash unless the victory lap jackpot is lit.
- Added prison yard walker killing spree info. to the display effect for prison yard walker killed. Added speech for killing spree.
- Fixed a long-nagging choreography issue: prison yard walker killed animations are now requested as foreground display effects at higher priority, instead of only running when the background is active.
- Added lamp effects for prison yard walkers and prison multiball.
- Added prison letter multiplier for completing the prison standup targets; it was not implemented.
- HORDE was allowed to start when blood bath multiball was running. This has been corrected.
- Added settings to allow or disallow walker bombs for prison multiball super jackpot and well multiball super jackpot. The default for competition mode is to not allow the bomb and force the player to make
the shot.
- When HORDE is started, all multiballs (specifically, grace periods) are stopped.

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