I'm pretty sure that Nick Angel has one for sale-shinynick on here I believe. Try pinging him.
Do you have anything for trade? If so I'll ask my friend but he only has 2 pins so I doubt he'd want to sell outright.
Carry over features drive me crazy and especially in something like the atom smasher which trumps everything else in the game by a long shot point wise.
I know. The problem with that though is that he isn't much into the whole "collecting" and buying/selling of pinball machines. He just likes to have a couple in his small game room. All of his pinball and arcade stuff are runoff games from my place. It would be much easier to convince him of swapping a game for another vs selling and then having to (most likely me having to) go and hunt down another game for him.I don't have anything to trade, unfortunately. He can always buy another with the cash I'll give him
My only solution to the problem was to power down and power back up again. That would release them. It wasn't ideal but it was the only thing that seemed more fair.I think this is a common feature in some 6803 pins. My Special Force won't release the "hostages" (locked balls) until someone starts the multiball. However, for that game, having little POWs trapped in the game until someone comes and rescues them is pretty fitting.
It doesn't make them great games for competition for sure.
The only real problem I have with the game is that I never found a way to empty the Atom smasher at the end of each game.
Bump... Still looking for oneHi, I'm looking for a bally strange science, preferably working.
Thanks