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The Hobbit Code v1.9 Now Available

mwong168

Administrator
Staff member
Nov 14, 2012
6,680
1,450
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Toronto
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== Version 1.90 ==
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=== Known Issues

- Note that Headphone Volume doesn't work for Hobbit; it was meant to be suppressed. The software has no idea if headphones are plugged in or not on Hobbit, so we have to use the normal volume.

=== Game Code

* Added safety check for mode starts.
+ Mode/map bonuses.
- At the end of each mode, you can earn up to 3 different kinds of bonuses:
1. Timer Bonus (not shown on total screen right now): Each second you have left when you win a mode gets added to MULTIPLIABLE bonus. The points earned are 1+2+3... for each second you have remaining.
2. Map Bonus: If the map is beyond where the mode takes place, you earn +25% mode total in unmultiplied end-of-ball bonus. For each completion of the map (got to super spinner), you get an additional +50% added.
3. Previous Mode Bonus: Each mode now has a completion percent associated with it (shown on grand total page). Each mode can have 0-3 "feeder" mode associated with it. For each feeder mode, you earn a percentage bonus based on the total completion percentage of the feeder modes. Each feeder mode is displayed on the grand total page, dim if you haven't played the feeder, and solid if you have. Good luck finding some good feeder combinations! All of the feeders "make sense" (at least to me) in terms of how they relate to future covered modes, so some can probably be guessed pretty easily.
+ Broken beast compensation. If a beast isn't coming up, then shots behind each beast will count towards hitting the beast. The relevant switches are the left and right spinners, and the left and right ramp entrances.
* Changed spinner scoring.
* Bonus reformatted to take new items into account.
* Fixed a relatively rare crash bug on a mode shot.
+ Smaug death fanfare.
* Fixed super spinner scoring bug (each spin scored twice intended).
* Super spinner timer remaining adds to timer bonus.
* Feast Frenzy timer remaining adds 3x to timer bonus.
* Fix Moon Runes not showing grand total screen properly.
* Add card reader movies to attract mode.
+ Volume effects. If you don't like these, note the adjustments in
Settings->System Settings->Sound.
* All book modes have been score balanced a lot better than they were.
There were a lot of winners (like Rescue Gandalf and Defeat of Azog) and
some losers (Roast Mutton).
+ Battle of Five Armies.
+ Black Arrow support.

=== Core Code

* Fixed an extremely rare crash bug (r1159).
* Fix label on coil test enter button.
* Fix tilt logic that was giving about a half second less of plumb bob debounce time than expected.
* Bulletproof ball roll tilt detection.
* Fix Match bug where turning off match still gave a 10% chance of matching.

=== OS

* Fix update routine that stopped update screen from showing after 30s.
* Added missing "update complete" screen.
 

Chris Bardon

Well-Known Member
Nov 15, 2012
1,342
182
63
Mississauga, ON
I installed this last night, but didn't really have a chance to try it out. I'm still hoping to see a fix for kickback failure compensation, and some indication on screen for mode balls locked, but those are fairly minor. That map bonus sounds interesting though-all of a sudden it's more important to get the spinner going earlier.

It also sounds like the arkenstone modes are still played in order, which means that you'll see into the fire reasonably regularly, barrel escape occasionally, and five armies rarely. I get it from a narrative standpoint, but it just gates the content which is all in theory around the same level.
 

Chris Bardon

Well-Known Member
Nov 15, 2012
1,342
182
63
Mississauga, ON
So no fix for the kickback missing the ball, but some interesting changes so far. The mode scoring seems to be way more valuable, especially if you get a couple of map completions in, and have some of the "feeder" modes finished. Personally, I haven't changed my mode approach much, since I'm more concerned with qualifying the Arkenstone modes and getting at least one completion, but I have started going for Erebor earlier on to try to cash in on the map. It's still a little tricky to actually select which mode you want to play (since you have a very limited time to flip the book pages), so that's a bit of a crapshoot, but I do know which ones are easier to finish, so I'll try to only do one of those per Arkenstone if I can help it.

Still haven't seen five armies though, and that's with a couple of long games in there. Best score is still only 1.9M or so.