Things that draw significant power (flippers, slings, auto plunger, etc.) cause inserts that shouldn't be lit to light momentarily, and sometimes change what's lit and not lit in a way that sticks. It doesn't change the behavior of the code but indicates things that are incorrect (e.g. a battle is complete when the machine knows it isn't, or a playfield multiplier is active when it isn't.) This happens frequently during play when many things are firing but I was also able to cause it with individual coil tests. Videos:
Inserts flash
Inserts stick
Temporarily disabled truck flasher
I'm not sure when this problem began. I didn't notice it before I bought the machine in NY, transported it to Toronto, started noticing it a few days after. I've replaced some GI LEDs and lowered some power settings.
I've tried changing how the machine is plugged in (into a surge protector, directly into a regular outlet with AFCI breaker, into a GFCI outlet with a quality extension cord) and checked for loose connectors (though not exhaustively).
I'm a total amateur, and would appreciate any other suggestions for what I can check before calling in a pro. Thanks!
Inserts flash
Inserts stick
Temporarily disabled truck flasher
I'm not sure when this problem began. I didn't notice it before I bought the machine in NY, transported it to Toronto, started noticing it a few days after. I've replaced some GI LEDs and lowered some power settings.
I've tried changing how the machine is plugged in (into a surge protector, directly into a regular outlet with AFCI breaker, into a GFCI outlet with a quality extension cord) and checked for loose connectors (though not exhaustively).
I'm a total amateur, and would appreciate any other suggestions for what I can check before calling in a pro. Thanks!