Now that I understand the game, I racked up around 365 mil on Chris's machine in my second attempt.
The game is much to repetitive and linear for me.
Shoot X shoot 4 times to start it
Shoot same shot 7 more times to spell out name
Shoot same shot 4 more times to start Vs
Then you have the issue of the singular overpower strategy, "whole lotta loki" which basically you just shoot the left loop, over and over and over again. There is no reason to shoot anything else, as that spots hawkeye, gives you a nice safe feed to the right flipper to make the shot again, spots a letter in loki for the lock and works towards your vs multiball. I played the hawkeye vs mode in that game like 5 times
There is some talk on Stern on how to nerf that strategy but it still won't change that the game is extremely repetitive and does not use the layout very well.
Also IMO, this is another case of LE not being worth the money. If I ever buy a Stern again I don't see myself ever buying another LE. Every single LE that has come out from Stern thus far (Tron, TF, Xmen, ACDC, Avengers) not one of them has a single feature that makes the extra cost worth the extra money.
In the LE for avengers you literally only have a diverter ramp and the ramp that gets thrown up by hulk during mulitball, that is it. It has no overall affect on gamelplay and really I don't want the ramp diverting anything anyway so I find it useless. Yes I know the LE has LED's and art package, and chrome and backglass an all the other stuff, but for me from a gameplay perspective I want features that are going to affect gameplay not look pretty.
It's why I went with the LE for Xmen and TF. The added toys had the potential to really make the gameplay very different between the Pro and LE, but unfortunately Stern has no actual vision and Wasion is the worst programmer to ever program a pinball and it shows in the piss poor integration that have happened in the LE's thus far.
Anyway if you enjoy the game more power to ya, but I find the attrition of playing the game kinda boring. They could very easily fix that issue simply by lowering the number of shots to start each feature and requiring if you want a VS mulitball to shoot both characters. I don't see why that wasn't their first inclination anyway.
The software should play out like:
4 shots to hawkeye, light hawkeye
4 shots to widow lights widow
vs multiball begins.
Then that vs muliball should be locked out until the player starts a different vs mode
It would force the players to play the entire machine rather then sitting there hitting the left loop over and over again.