I've been getting plenty of work done on Wizard, but I haven't been documenting it as well as at the beginning and I haven't been posting the progress, so here is the update!
Went over all of the red on the cab with acrylic paint pens. They were pretty faded. This took forever and I found it extremely boring. Here are the before and after shots.
The legs were shot.
Luckily I've got access to a sandblasted at work, so I blasted them and then sprayed them a semi gloss grey. Pleased with the results.
Installed new wire to ground the GI
Re populated the bottom side of the playfield. This took longer than I expected as I had to resoldered all the GI and clean and all the mechanisms as I went, minus the steppers as I had already done that.
Cleaned up the flip flag unit as it was kinda gummed up inside. The polished steel top came out super nice.
Cleaned up the front and back side of the back glass. This little guy had to go.
Because the clear was so thick, the star rollover holes were smaller than before so I had to clean them up and remove some clear from inside the groves. This was a tricky process. Not sure if there is a better way to do it but I had a small file that I used to clean them out.
I discovered you have to use a downward motion otherwise you. Can lift the clear on the rollover. Some of them turned out pretty much perfect, and some of them got a bit messed up, but I can live with it. This was the worst one.
Of course I had to mess up my apron... There was some crap stuck to it and I tried scrubbing it with mean green but it didn't want to come off. Used a bit of goo gone which helped a bit, but then came the mistake. I sprayed it with more mean green and I let it sit for a while. I can't really remember how long but it was at least 25 minutes, maybe upwards to an hour? Not sure. Either way I'm not sure if it was just the mean green or some kind of reaction between the mean green and the goo gone, but either way when I went to wipe it off I could immediately see the residue was yellowish. Didn't think much of it but I wiped EXTREMELY gently to me safe and sure enough it wiped some of the paint right off. This was the final result.
Lesson learned. Thinking I'll just make up a decal or something. We'll see.
Repopulated the top side of the playfield. I was pretty excited to see it all back together so I threw in a ball and turned it on hoping for anything other than a smokey fireball.
I wasn't entirely surprised when it blew a fuse immediately. After all I did strip the whole playfield. Anyways the fuse that blew was the 10A solenoid fuse. I figured a switch was closed somewhere locking on a coil. I looked through and found two. One rollover switch and one slingshot switch.
Now this is when I made another silly choice which in turn had me chasing my tail for a while. Because the game worked before I tore it apart, and because I had just checked over all of the switches, I was pretty confident I had solved the issue. When I was looking through my fuses, I couldn't find a 10A fuse to replace the one I blew. The next smaller one I had was 7A. I didn't know f this would be enough for the solenoids, and I was expecting everything to work. I saw I had a 20A fuse and for whatever reason (it was late and I had been working in the game for about 10 hours) I thought I'd throw that in. I figured if the problem was solved it won't do any harm, and if it's a serious short it would probably blow the 20A fuse anyways. Wasn't really thinking clearly. Flipped the power switch and after a few seconds the 8A line fuse blew. I was fed up and it was late so I said I'd come back to it in a day or so.
Well when I came back I forgot about the 20A fuse. Long story short I ended up chasing my tail trying to figure out why the line fuse was blowing. Until I finally remembered I had a 20A fuse in place of a 10A and the fuse further up stream (the line fuse) was just taking the hit instead of the solenoid fuse.
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