Hi Everyone,
I've got an old Mars God of War that I'm trying to bring back to life but could definitely use some direction. I got it 6 or so years ago back when I lived in Edmonton and it had been hacked up to the point there wasn't even a power cord left. I got as far as putting a Pascal board in and that got the game at least to the point you could play it.
Fast forward a move across the country and when we initially set it up in Ontario it still played (as much as it ever has at least). Didn't last long though as it is now blowing the F6 8amp slo-blo 'solenoid/24VDC' fuse. I got frustrated and have put the machine aside for some time now but if I recall, it was either when the outhole, ball release or might have been the flipper solenoids went off that it blew F6. I had replaced all those coils though. Do they ever go bad just from sitting? I have the manual for the game and it lists resistance values there. Testing in place, the ball release and outhole both seem fine as do the lower resistance values for the flippers. (Am I right in assuming there's no way to check the the higher resistance coil on a flipper coil without pulling it?)
Some other info I can think of from my snooping around the machine tonight:
-The sound on the machine has never worked while I have owned the machine. The sound board is on the 24VDC portion of the F6 fuse circuit
-I also noticed the F18 "RAMP" coil (I'm guessing they're referring to the stargate coil?) fuse is blown as well. I think this might have always been the case though as this ramp never worked while I've had the machine. This coil doesn't seem burnt or anything but also doesn't look great. I think it might be the only one I accidentally missed when I first replaced all the coils.
-There's three large 2N5875 transistors under the playfield which I don't think I replaced. They serve the ball release, ramp and right launch lane.
At this point, I think what I could really use some help with is putting together a shopping list of parts I should pick up for the machine. I could also really use some suggestions on how to tackle trying to get it alive again. Currently it spools up and goes in attract mode and the game will start (if I had the fuses) but as soon as it starts it blows right after.
Currently I think this is my shopping list:
-8 amp slo-blo fuses (F6 fuse)
-2 amp slo-blo fuses (F18 fuse)
-3x 2N5875 transistors
-2x KBPC25-02 bridge rectifiers (might as well do the other one too?)
-1x KBPC35-01 bridge rectifier (12vdc "power supply sound board". Might as well do them all, yeah? I have no idea how old they are. I already replaced the large orange capacitor)
-2 pairs of flipper rebuild kits. (They don't feel very good, I'm fairly certain they need to be rebuilt.)
-1x A-17875 ramp coil
-1x A-20095 super flipper coil (why does the manual label A-20095 as 'super flipper' and A-17875 as 'flippers' when the only thing the A-17875 seems to be for is the stargate ramp?)
Also, does anyone have some pictures of the right A-15838 kicker and fulcrum inside this machine?
https://www.marcospecialties.com/pinball-parts/A-15838-GTB
This assembly apart from the rollover switch has been yanked from the machine for some reason before I purchased it. You need this for the multiball so definitely something that I want to replace. On that note, does anyone have one of these laying around?
Thanks for the help!
I've got an old Mars God of War that I'm trying to bring back to life but could definitely use some direction. I got it 6 or so years ago back when I lived in Edmonton and it had been hacked up to the point there wasn't even a power cord left. I got as far as putting a Pascal board in and that got the game at least to the point you could play it.
Fast forward a move across the country and when we initially set it up in Ontario it still played (as much as it ever has at least). Didn't last long though as it is now blowing the F6 8amp slo-blo 'solenoid/24VDC' fuse. I got frustrated and have put the machine aside for some time now but if I recall, it was either when the outhole, ball release or might have been the flipper solenoids went off that it blew F6. I had replaced all those coils though. Do they ever go bad just from sitting? I have the manual for the game and it lists resistance values there. Testing in place, the ball release and outhole both seem fine as do the lower resistance values for the flippers. (Am I right in assuming there's no way to check the the higher resistance coil on a flipper coil without pulling it?)
Some other info I can think of from my snooping around the machine tonight:
-The sound on the machine has never worked while I have owned the machine. The sound board is on the 24VDC portion of the F6 fuse circuit
-I also noticed the F18 "RAMP" coil (I'm guessing they're referring to the stargate coil?) fuse is blown as well. I think this might have always been the case though as this ramp never worked while I've had the machine. This coil doesn't seem burnt or anything but also doesn't look great. I think it might be the only one I accidentally missed when I first replaced all the coils.
-There's three large 2N5875 transistors under the playfield which I don't think I replaced. They serve the ball release, ramp and right launch lane.
At this point, I think what I could really use some help with is putting together a shopping list of parts I should pick up for the machine. I could also really use some suggestions on how to tackle trying to get it alive again. Currently it spools up and goes in attract mode and the game will start (if I had the fuses) but as soon as it starts it blows right after.
Currently I think this is my shopping list:
-8 amp slo-blo fuses (F6 fuse)
-2 amp slo-blo fuses (F18 fuse)
-3x 2N5875 transistors
-2x KBPC25-02 bridge rectifiers (might as well do the other one too?)
-1x KBPC35-01 bridge rectifier (12vdc "power supply sound board". Might as well do them all, yeah? I have no idea how old they are. I already replaced the large orange capacitor)
-2 pairs of flipper rebuild kits. (They don't feel very good, I'm fairly certain they need to be rebuilt.)
-1x A-17875 ramp coil
-1x A-20095 super flipper coil (why does the manual label A-20095 as 'super flipper' and A-17875 as 'flippers' when the only thing the A-17875 seems to be for is the stargate ramp?)
Also, does anyone have some pictures of the right A-15838 kicker and fulcrum inside this machine?
https://www.marcospecialties.com/pinball-parts/A-15838-GTB
This assembly apart from the rollover switch has been yanked from the machine for some reason before I purchased it. You need this for the multiball so definitely something that I want to replace. On that note, does anyone have one of these laying around?
Thanks for the help!