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PinSound review: a sound upgrade that transforms your pin

Hi all,

I've been trying out a PinSound board, and since they will be available to purchase in the next couple of days or so I've posted the full low-down on this pretty damn cool piece of pinball hardware.

You can read the review and information about new features like shaker motor support and the ability to play the original DCS sounds for Twilight Zone which were abandoned before that machine's launch right here:

http://pavlovpinball.com/pinsound-review-a-sound-upgrade-that-transforms-your-pin/

Cheers,

Paul
 
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brad808

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Really enjoy your articles. Damn that looks cool. It has some serious potential that's for sure. Maybe I missed it in the article but one thing I don't quite understand is if it has the ability to just swap sounds or if it has the ability to add sounds to a trigger. It seems like just replace them from
Or they could be unchanged apart from the addition of new callouts to replace the originals
What I'm thinking of is instead of playing one sound every time a certain switch is hit, it will play 1 of 15 different sounds whenever that switch is hit. When I look at games like TSPP that have probably thousands of sound clips from the show that could potentially be added into the game it would be cool to have a variety play whenever x mode starts or x switch is hit. I'm dumb but it seems like that wouldn't be too hard to implement at some point.
 

REVOLUTION

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I just watched the T2 Reorchestrated video... wow, what a difference! I always thought the music i T2 was kinda lame. This really takes it to the next level. Also the Ahnold impersonator does a great job.
 
brad808: on the usb stick you find lots of directories (folders) with names of events (like a particular switch being rolled over) and in that folder is the sound that the machine plays when that event is triggered. So you can easily add more sounds to that folder, and it will a different one each time. Same with callouts - you can add more to a particular folder that has that callout, and it will play a different one each time.

I think that's what you are saying you want to do, and as I understand it how it works.
 
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brad808

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brad808: on the usb stick you find lots of directories (folders) with names of events (like a particular switch being rolled over) and in that folder is the sound that the machine plays when that event is triggered. So you can easily add more sounds to that folder, and it will a different one each time. Same with callouts - you can add more to a particular folder that has that callout, and it will play a different one each time.

I think that's what you are saying you want to do, and as I understand it how it works.
Yes that is exactly what I mean. Thanks for the clarification.
 

Chris Bardon

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That seems like a pretty substantial upgrade, right up there with colorDMD in terms of changing the games. So now you could be in for close to $1000 worth of upgrades on a game with new display and new sound? I suppose if something is really a keeper, then why not.

Is there video somewhere of TZ with the higher quality audio in it?
 

Chris Bardon

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Thanks-music sounds MUCH better there, but I noticed that the speech still sounds pretty fuzzy. Was that intentional, or do those higher res elements just not exist anymore?
 

cdnpinballer

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I watched the T2 video and the sounds are 'improved' but the voice calls are too much like T3 which is a turn off IMO. Cool little device tho.
 
With the White Water re-orchestration the Wet Willy callouts will be re-recorded by the original voice artist in much higher quality. But the guy is more than 20 years older, so I'm guessing they won't sound exactly the same as the originals even if they are higher quality...
 

Chris Bardon

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I just figured that if they had original recordings around then you could remaster from those, but the original session tapes are probably long gone at this point.