V1.10 - October 22, 2015
==========================
- increased the strength of the hold for the sword mech
- Added Iron Throne lamp to Iron Throne backgrounds
- Added Hand of the king lamp to Hand of the king backgrounds
- Added post Hand of the King background lamp effect
- How many seconds you have to choose your battle increases with the number of chocies you have.
- Made instructions always show if not in casual mode
- Made instruction timers longer if not in casual mode
- Fixed a problem where the choose your battle timer would not count down
- Fixed a problem where a bad opto could give a jackpot before Blackwater started
- Fixed issue of ball arriving in the lock and the game gives a speech call.
- Fixed an issue where a flaky ramp opto could lead to the game reseting
V1.07 - October 20, 2015
==========================
- Added a message to the end of inserting credits that prompts the player hold the action button for 3 seconds to start "advanced play"
V1.06 - October 19, 2015
==========================
- Fixed Martell Mode not ending when it should
- Increased the starting points for Wall Multiball
- Changed the name of "Battle at the Wall" to "Battle for the Wall"
- Fixed Gold not being intialized like it should be.
- Replaced some castles with sigils
- Replaced Hand of the King Art with new and improved
- Changed special points to 25M
- Changed extraball points to 15M
- Added Attract page to explain how to get advanced play
V1.05 - October 15, 2015
==========================
- Fixed a Dragon flapping problem at the start of Targaryen
V1.04 - October 14, 2015
==========================
- Fixed the names of swords
- Removed button lamps from masking lamp strings
- Added player up info to the first page of instant info
- Stopped the game from pausing at end ball after Martell
- Changed the rules for Martell some.
- Increased the scoring for Martell.
- Made house selection happen if valid playfield
- Made lannister + greyjoy end after all 5 lannister shots even if there are greyjoy shots remaining.
V1.03 - October 13, 2015
==========================
- Changed how Choose your Battle timer works. It will not reset as the player changes pages.
- Fixed build Stark text to always be on the correct side.
- Removed short lamp effect from winter grows choreogrophy.
- Reduced the dutycycle frequency of the up post in the dragon shot
- Added Casual Mode Adjustment.
- Factory PRO will be YES and NO for PRE/LE
- No House selection at the start. PLayers will be HOUSE STARK.
- STARK starts complete so they are one house closer to EXTRA BALL
- GREYJOY starts lit.
- No option to PASS on choose your battle
- If only one house is lit the house will start without a prompt during CHOOSE YOUR BATTLE
- Difficulty, HOME, and Directors Cut INSTALLS will change the setting.
- Holding the ACTION button for 3 seconds before starting a game will allow the game to start NOT in casual mode if desired.
- Added more interesting rules to Hand of the King
- It plays in "sets" of rules
- Each set starts with 4 shots to complete. The shots are decided by the four houses that were completed
- The value collected from each shot builds the value of a Super jackpot.
- After the 4 shots Super Jackpot Lights completing the Set.
- The value collected from the Super Jackpot builds the value of the Super Jackpo Hurry Up.
- After 4 Sets a hurry up starts at the Battering Ram.
- Once the Hurry up is coleted or times out the whole things starts over.
- Each House completed before Hand starts will change or add to the rules of the multiball.
- Targaryen will increase the base value of all shots
- Stark Will add a "Bonus Round" at the end of each set
- Baratheon will increase from 4 shots needed to all 7 shots.
- Lannister will increase the starting value of the SJP Hurry Up
- Greyjopy will subtract one set needed before SJP Hurry Up.
- Tyrell will increase the value of the Super Jackpot
- Martell - Each shot needs to be shot twice
- Removed small lamp effects from unlit lower lanes.
- Added more points to the start of Blackwater
- Made many of the full playfield lamp effects less bright
- Added background and foreground lamp effects for the pop bumpers
- Fixed Battering Ram lighting Playfield multipliers when it should not.
- Remove randomness from pop bumper awards if in competition mode.
- Made the middle choice in mystery be big points if in competition mode.
- Swords will award in order if the game is in competition mode.
- Fix - Mystery was not awarding a Special
- Tweaked - Mystery big points formating no longer forces a leading zero
- Fixed a control gate not opening when it should from a left orbit.
V1.02 - October 5, 2015
==========================
- Improved responsiveness of battering ram.
- Added support for Dragon flashers.
- Updated sounds.
- Iron Throne - added victory laps after completing the Red Keep while multiball is still active.
- Dim backbox lights when in the Service Menus.
- Added new artwork for video mode duel.
- Modified Iron Throne award light show to incorporate a full playfield effect.
- Fixed an issue where Iron Throne Start was not holding the ball in the sword lock up properly.
- Fixed an issue in Targaryen 3 where Greyjoy shots on the target banks would require completion rather than a single shot.
- Added "victory laps" to iron throne if there's still a multiball in progress after red keep.
- Added new battering ram sound fx.
V1.01 - September 29, 2015
==========================
- Dragon mech effects added.
- Mode award lamp effects added.
- Modified Martell Add Time display.
- Modified Targaryen Add Time display.
- Modified Martell mode to only award the 3rd shot, but build towards it with prior shots.
- Added a graphic for choosing your castle. Cool map scrolling!
- Fixed an issue where the total screen was not showing the super jackpots
V1.00 - September 29, 2015
==========================
- Initial release.
==========================
- increased the strength of the hold for the sword mech
- Added Iron Throne lamp to Iron Throne backgrounds
- Added Hand of the king lamp to Hand of the king backgrounds
- Added post Hand of the King background lamp effect
- How many seconds you have to choose your battle increases with the number of chocies you have.
- Made instructions always show if not in casual mode
- Made instruction timers longer if not in casual mode
- Fixed a problem where the choose your battle timer would not count down
- Fixed a problem where a bad opto could give a jackpot before Blackwater started
- Fixed issue of ball arriving in the lock and the game gives a speech call.
- Fixed an issue where a flaky ramp opto could lead to the game reseting
V1.07 - October 20, 2015
==========================
- Added a message to the end of inserting credits that prompts the player hold the action button for 3 seconds to start "advanced play"
V1.06 - October 19, 2015
==========================
- Fixed Martell Mode not ending when it should
- Increased the starting points for Wall Multiball
- Changed the name of "Battle at the Wall" to "Battle for the Wall"
- Fixed Gold not being intialized like it should be.
- Replaced some castles with sigils
- Replaced Hand of the King Art with new and improved
- Changed special points to 25M
- Changed extraball points to 15M
- Added Attract page to explain how to get advanced play
V1.05 - October 15, 2015
==========================
- Fixed a Dragon flapping problem at the start of Targaryen
V1.04 - October 14, 2015
==========================
- Fixed the names of swords
- Removed button lamps from masking lamp strings
- Added player up info to the first page of instant info
- Stopped the game from pausing at end ball after Martell
- Changed the rules for Martell some.
- Increased the scoring for Martell.
- Made house selection happen if valid playfield
- Made lannister + greyjoy end after all 5 lannister shots even if there are greyjoy shots remaining.
V1.03 - October 13, 2015
==========================
- Changed how Choose your Battle timer works. It will not reset as the player changes pages.
- Fixed build Stark text to always be on the correct side.
- Removed short lamp effect from winter grows choreogrophy.
- Reduced the dutycycle frequency of the up post in the dragon shot
- Added Casual Mode Adjustment.
- Factory PRO will be YES and NO for PRE/LE
- No House selection at the start. PLayers will be HOUSE STARK.
- STARK starts complete so they are one house closer to EXTRA BALL
- GREYJOY starts lit.
- No option to PASS on choose your battle
- If only one house is lit the house will start without a prompt during CHOOSE YOUR BATTLE
- Difficulty, HOME, and Directors Cut INSTALLS will change the setting.
- Holding the ACTION button for 3 seconds before starting a game will allow the game to start NOT in casual mode if desired.
- Added more interesting rules to Hand of the King
- It plays in "sets" of rules
- Each set starts with 4 shots to complete. The shots are decided by the four houses that were completed
- The value collected from each shot builds the value of a Super jackpot.
- After the 4 shots Super Jackpot Lights completing the Set.
- The value collected from the Super Jackpot builds the value of the Super Jackpo Hurry Up.
- After 4 Sets a hurry up starts at the Battering Ram.
- Once the Hurry up is coleted or times out the whole things starts over.
- Each House completed before Hand starts will change or add to the rules of the multiball.
- Targaryen will increase the base value of all shots
- Stark Will add a "Bonus Round" at the end of each set
- Baratheon will increase from 4 shots needed to all 7 shots.
- Lannister will increase the starting value of the SJP Hurry Up
- Greyjopy will subtract one set needed before SJP Hurry Up.
- Tyrell will increase the value of the Super Jackpot
- Martell - Each shot needs to be shot twice
- Removed small lamp effects from unlit lower lanes.
- Added more points to the start of Blackwater
- Made many of the full playfield lamp effects less bright
- Added background and foreground lamp effects for the pop bumpers
- Fixed Battering Ram lighting Playfield multipliers when it should not.
- Remove randomness from pop bumper awards if in competition mode.
- Made the middle choice in mystery be big points if in competition mode.
- Swords will award in order if the game is in competition mode.
- Fix - Mystery was not awarding a Special
- Tweaked - Mystery big points formating no longer forces a leading zero
- Fixed a control gate not opening when it should from a left orbit.
V1.02 - October 5, 2015
==========================
- Improved responsiveness of battering ram.
- Added support for Dragon flashers.
- Updated sounds.
- Iron Throne - added victory laps after completing the Red Keep while multiball is still active.
- Dim backbox lights when in the Service Menus.
- Added new artwork for video mode duel.
- Modified Iron Throne award light show to incorporate a full playfield effect.
- Fixed an issue where Iron Throne Start was not holding the ball in the sword lock up properly.
- Fixed an issue in Targaryen 3 where Greyjoy shots on the target banks would require completion rather than a single shot.
- Added "victory laps" to iron throne if there's still a multiball in progress after red keep.
- Added new battering ram sound fx.
V1.01 - September 29, 2015
==========================
- Dragon mech effects added.
- Mode award lamp effects added.
- Modified Martell Add Time display.
- Modified Targaryen Add Time display.
- Modified Martell mode to only award the 3rd shot, but build towards it with prior shots.
- Added a graphic for choosing your castle. Cool map scrolling!
- Fixed an issue where the total screen was not showing the super jackpots
V1.00 - September 29, 2015
==========================
- Initial release.