LE/PRE V0.90 - March 29, 2018
=====================
- added flipper blow off to awards at the Orb Lane.
- added logic to allow captured balls to exit the Orb Lane faster.
- now it takes 7 shots to complete Antiquities Shop.
- changed logic for the orbit control gates during Antiquities Shop (LE/Premium = Open, PRO = Closed).
- Added new award displays to quill's quest.
- Added optimized award displays for quill's quest.
- changed rules for Yaka Arrow, i.e. a pop bumper centric rule. Every pop bumper session gives an award and lights a shot to be collected at the orbit/ramp/etc.
- now it takes 8 shots to complete Yaka Arrow.
- optimized Gamora Award1 art files.
- added logic to the timer to display 7 bars to represent completion (Escape Kyln, Antiquities Shop).
- Updated Timer artwork with revised 7-piece timer.
- changed rules for Antiquities Shop, i.e. a switch centric rule. Every 20 switch hits gives an award in addition to awards collected at lit shots.
- added the status of switch hits remaining to the Antiquities Shop background display effect.
- changed rules for Yaka Arrow, i.e. a pop bumper centric rule. Every 10 pop bumper hits gives an award and lights a shot making it easier to complete the mode before time expires.
- orbit combos are not available during Yaka Arrow as orbits always divert the ball into the pops during this mode.
- added pop bumpers lamps to the mode select background lamp effect.
- added the status of pop bumper sessions remaining to the Yaka Arrow background display effect.
- Fixed an issue where, upon draining during a mode, the timer temporarily shows "0" tics remaining.
- Added display functionality to remove Yaka Arrow "pops left" when there are 0 pops remaining.
- added a grace period to Quills Quest shots.
- Added pops sessions left for Yaka Arrow mode.
- Fixed the formatting of the hurry up score in Quill's Quest.
- now it takes 12 shots to complete Quills Quest.
- changed the drop target logic during Quills Quest to catch and release balls shot into a lit drop target/Orb lane.
- now Quills Quest HurryUp Awards reset and bump up in value after each award.
- advancing towards Orb Multiball is no longer available when Quills Quest is a multiball.
- advancing towards Groot Multiball is no longer available when Quills Quest is a multiball.
- added Quills Quest multiball stop functionality.
- added HurryUp Score to Quills Quest background display effect.
- First session of Quills Quest is a 2 ball multiball.
- changed rules for Quills Quest, i.e. a HurryUp centric mode. Use the upgrade feature to make shots worth more points, Quill is always lit to collect an award.
- Modified primary and secondary mode light shows to not interfere with available lit shots.
- now shots to the Yondu lane are scored by both target and lane switch.
- optimized Yaka Arrow upgrade lit logic.
- fixed a bug where Groot's mouth would not open during Cherry Bomb Multiball Super Jackpot.
- Fixed high score game over screens to show the awards the player received.
- Modified game over champion screens to be representative of the modes in question, i.e. Cherry Bomb Multiball Champion uses a "red" animated background.
- reworked Yaka Arrow lamp infrastructure to accommodate upgraded pop bumper lamps.
- optimized Escape Kyln lane change lamp logic for top/bottom lanes.
- fixed a bug where the speech in Yaka Arrow 2 and Sanctuary 2 were transposed.
- now the upgrade shot is available as a combo, i.e. the upgrade lamp will blink faster to indicate a combo is available.
- added Cherry Bomb Jackpot, Double jackpot, Super Jackpot sounds.
- optimized lamp logic in hadron enforcer.
- Escape Kyln 2 is now a lanes centric rule.
- Antiquities Shop 2 is now a switch centric rule.
- changed rules for Escape Kyln, i.e. a lane centric mode. Play/Complete Escape Kyln to light a shot multiplier and advance Rocket Rampage Double Scoring.
- now it takes 7 shots to complete Escape Kyln.
- optimized background skill shot lamp effects.
- the Hadron Enforcer is not allowed to collect the final shot (Rocket) during Escape Kyln.
- changed the orbit control gate logic to accommodate diverting into the top lanes during Escape Kyln.
- Top/Bottom lanes Nova Corps rule is not available during Escape Kyln.
- Fixed an issue where the score frame Guardians target display continued to show when the bonus multipliers award came up.
- Added colorized background videos for cherry bomb and save xandar
- Added instant info for Cherry Bomb Champ and Save Xandar Champ.
- Fixed an issue where the guardian's target bank, upon completion, would still show the previous award if hit quickly.
- Modified mystery award presentation to be segmented for flipper blowoff, i.e. you can blowoff/fast forward to the award.
- Fixed mode 2 totals to include the '2' in the text.
- restructured Mystery Award Display Effect artwork to allow instant access to future frames in case the animation is blown off.
- changed rules for Sibling Rivalry, i.e. a combo/flow centric mode. Use the upgrade feature to light shots that, when made, will
light additional shots that are in line with the next flipped ball. This allows you to combo/finish the mode quickly.
- now it takes 8 shots to complete Sibling Rivalry.
- added 5-slot timer to Sanctuary
- changed rules for Knowhere, i.e. an orbit centric rule. Use the upgrade feature to light all the shots during Knowhere making
it easier to complete the mode before time expires.
- Added 5-slot timer Artwork.
- changed the rules for Pod Chase, i.e. a ramp centric mode. Use the upgrade feature to light all shots during Pod Chase making
it easier to complete the mode before time runs out.
- now it takes 10 shots to complete Pod Chase.
- changed Sanctuary 2 score awards.
- changed the rules for Sanctuary 2 which is now a roving super target mode. Hit the blinking Hadron Enforcer target to collect a roving super target award.
- Added jackpot #2 display effect awards to all shots in Save Xandar.
- Fixed an issue where switch hit display effects were not updating properly.
- Modified switch hit display effect to stop playing new switch hit effects if the max number of older effects exist.
- changed the default ball save settings on China games.
- changed the adjustable default number of shots required to Upgrade a mode, default = 0, i.e. Upgrade is lit at the start of a mode.
- changed the rules for Sanctuary which is now a target based mode. Complete the Hadron Enforcer targets before time runs out,
shooting a left orbit (Ronan) shot will spot/collect a Hadron Enforcer target.
- the Hadron Enforcer is no longer available during the Sanctuary mode.
- Added a new final shot background for super jackpot during cherry bomb multiball.
- Fixed an issue where jackpots for cherry bomb would occasionally not show.
- Modified cherry bomb switch awards to not re-use recent positions.
- Added super jackpot award for Save Xandar.
- Added Cherry Bomb final shot artwork.
- Updated Save Xandar character completion awards.
- Added new cherry bomb awards to Cherry Bomb Multiball.
- fixed a misspelled word in the Yaka Arrow shooter groove background display effect.
- fixed a misspelled word in the Yaka Arrow 2 Start display effect.
- added logic that allows qualification of the Hadron Enforcer outside of modes/multiballs, i.e. now you can add shots to the Hadron Enforcer when modes/multiballs are not running.
- added "Hadron Enforcer Qualified" as a mystery award.
- added "Hadron Enforcer is Qualified" display effect.
- Corrected Yaka Arrow titles.
- added logic to skip Cherry Bomb music as the background main play music if Chery Bomb Multiball wizard mode is ready to start.
- changed GUARDIANS spell out light logic. The "GUARDIANS of the Galaxy" light now strobes on/off when GUARDIANS is one letter/shot away from giving an award (Bonus X, Mystery Lit).
- changed RAMPAGE spell out light logic. The "Rampage" light now strobes on/off when RAMPAGE is one letter/shot away from starting Rocket's Rampage Double Scoring.
- added Save Xandar High Score Champion.
- added adjustments to support Save Xandar High Score Champion (default score threshold, type of award to give, # of awards to give.
=====================
- added flipper blow off to awards at the Orb Lane.
- added logic to allow captured balls to exit the Orb Lane faster.
- now it takes 7 shots to complete Antiquities Shop.
- changed logic for the orbit control gates during Antiquities Shop (LE/Premium = Open, PRO = Closed).
- Added new award displays to quill's quest.
- Added optimized award displays for quill's quest.
- changed rules for Yaka Arrow, i.e. a pop bumper centric rule. Every pop bumper session gives an award and lights a shot to be collected at the orbit/ramp/etc.
- now it takes 8 shots to complete Yaka Arrow.
- optimized Gamora Award1 art files.
- added logic to the timer to display 7 bars to represent completion (Escape Kyln, Antiquities Shop).
- Updated Timer artwork with revised 7-piece timer.
- changed rules for Antiquities Shop, i.e. a switch centric rule. Every 20 switch hits gives an award in addition to awards collected at lit shots.
- added the status of switch hits remaining to the Antiquities Shop background display effect.
- changed rules for Yaka Arrow, i.e. a pop bumper centric rule. Every 10 pop bumper hits gives an award and lights a shot making it easier to complete the mode before time expires.
- orbit combos are not available during Yaka Arrow as orbits always divert the ball into the pops during this mode.
- added pop bumpers lamps to the mode select background lamp effect.
- added the status of pop bumper sessions remaining to the Yaka Arrow background display effect.
- Fixed an issue where, upon draining during a mode, the timer temporarily shows "0" tics remaining.
- Added display functionality to remove Yaka Arrow "pops left" when there are 0 pops remaining.
- added a grace period to Quills Quest shots.
- Added pops sessions left for Yaka Arrow mode.
- Fixed the formatting of the hurry up score in Quill's Quest.
- now it takes 12 shots to complete Quills Quest.
- changed the drop target logic during Quills Quest to catch and release balls shot into a lit drop target/Orb lane.
- now Quills Quest HurryUp Awards reset and bump up in value after each award.
- advancing towards Orb Multiball is no longer available when Quills Quest is a multiball.
- advancing towards Groot Multiball is no longer available when Quills Quest is a multiball.
- added Quills Quest multiball stop functionality.
- added HurryUp Score to Quills Quest background display effect.
- First session of Quills Quest is a 2 ball multiball.
- changed rules for Quills Quest, i.e. a HurryUp centric mode. Use the upgrade feature to make shots worth more points, Quill is always lit to collect an award.
- Modified primary and secondary mode light shows to not interfere with available lit shots.
- now shots to the Yondu lane are scored by both target and lane switch.
- optimized Yaka Arrow upgrade lit logic.
- fixed a bug where Groot's mouth would not open during Cherry Bomb Multiball Super Jackpot.
- Fixed high score game over screens to show the awards the player received.
- Modified game over champion screens to be representative of the modes in question, i.e. Cherry Bomb Multiball Champion uses a "red" animated background.
- reworked Yaka Arrow lamp infrastructure to accommodate upgraded pop bumper lamps.
- optimized Escape Kyln lane change lamp logic for top/bottom lanes.
- fixed a bug where the speech in Yaka Arrow 2 and Sanctuary 2 were transposed.
- now the upgrade shot is available as a combo, i.e. the upgrade lamp will blink faster to indicate a combo is available.
- added Cherry Bomb Jackpot, Double jackpot, Super Jackpot sounds.
- optimized lamp logic in hadron enforcer.
- Escape Kyln 2 is now a lanes centric rule.
- Antiquities Shop 2 is now a switch centric rule.
- changed rules for Escape Kyln, i.e. a lane centric mode. Play/Complete Escape Kyln to light a shot multiplier and advance Rocket Rampage Double Scoring.
- now it takes 7 shots to complete Escape Kyln.
- optimized background skill shot lamp effects.
- the Hadron Enforcer is not allowed to collect the final shot (Rocket) during Escape Kyln.
- changed the orbit control gate logic to accommodate diverting into the top lanes during Escape Kyln.
- Top/Bottom lanes Nova Corps rule is not available during Escape Kyln.
- Fixed an issue where the score frame Guardians target display continued to show when the bonus multipliers award came up.
- Added colorized background videos for cherry bomb and save xandar
- Added instant info for Cherry Bomb Champ and Save Xandar Champ.
- Fixed an issue where the guardian's target bank, upon completion, would still show the previous award if hit quickly.
- Modified mystery award presentation to be segmented for flipper blowoff, i.e. you can blowoff/fast forward to the award.
- Fixed mode 2 totals to include the '2' in the text.
- restructured Mystery Award Display Effect artwork to allow instant access to future frames in case the animation is blown off.
- changed rules for Sibling Rivalry, i.e. a combo/flow centric mode. Use the upgrade feature to light shots that, when made, will
light additional shots that are in line with the next flipped ball. This allows you to combo/finish the mode quickly.
- now it takes 8 shots to complete Sibling Rivalry.
- added 5-slot timer to Sanctuary
- changed rules for Knowhere, i.e. an orbit centric rule. Use the upgrade feature to light all the shots during Knowhere making
it easier to complete the mode before time expires.
- Added 5-slot timer Artwork.
- changed the rules for Pod Chase, i.e. a ramp centric mode. Use the upgrade feature to light all shots during Pod Chase making
it easier to complete the mode before time runs out.
- now it takes 10 shots to complete Pod Chase.
- changed Sanctuary 2 score awards.
- changed the rules for Sanctuary 2 which is now a roving super target mode. Hit the blinking Hadron Enforcer target to collect a roving super target award.
- Added jackpot #2 display effect awards to all shots in Save Xandar.
- Fixed an issue where switch hit display effects were not updating properly.
- Modified switch hit display effect to stop playing new switch hit effects if the max number of older effects exist.
- changed the default ball save settings on China games.
- changed the adjustable default number of shots required to Upgrade a mode, default = 0, i.e. Upgrade is lit at the start of a mode.
- changed the rules for Sanctuary which is now a target based mode. Complete the Hadron Enforcer targets before time runs out,
shooting a left orbit (Ronan) shot will spot/collect a Hadron Enforcer target.
- the Hadron Enforcer is no longer available during the Sanctuary mode.
- Added a new final shot background for super jackpot during cherry bomb multiball.
- Fixed an issue where jackpots for cherry bomb would occasionally not show.
- Modified cherry bomb switch awards to not re-use recent positions.
- Added super jackpot award for Save Xandar.
- Added Cherry Bomb final shot artwork.
- Updated Save Xandar character completion awards.
- Added new cherry bomb awards to Cherry Bomb Multiball.
- fixed a misspelled word in the Yaka Arrow shooter groove background display effect.
- fixed a misspelled word in the Yaka Arrow 2 Start display effect.
- added logic that allows qualification of the Hadron Enforcer outside of modes/multiballs, i.e. now you can add shots to the Hadron Enforcer when modes/multiballs are not running.
- added "Hadron Enforcer Qualified" as a mystery award.
- added "Hadron Enforcer is Qualified" display effect.
- Corrected Yaka Arrow titles.
- added logic to skip Cherry Bomb music as the background main play music if Chery Bomb Multiball wizard mode is ready to start.
- changed GUARDIANS spell out light logic. The "GUARDIANS of the Galaxy" light now strobes on/off when GUARDIANS is one letter/shot away from giving an award (Bonus X, Mystery Lit).
- changed RAMPAGE spell out light logic. The "Rampage" light now strobes on/off when RAMPAGE is one letter/shot away from starting Rocket's Rampage Double Scoring.
- added Save Xandar High Score Champion.
- added adjustments to support Save Xandar High Score Champion (default score threshold, type of award to give, # of awards to give.