V0.97.0 - May 9, 2018
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- Number of the Beast - wizard mode is now complete
- Battle Mode Selection - on last ball if you have not started a mode, the lit mode will not switch to aces high if any competition mode is set
- Eddie Spellout - letters added for all letters in E-D-D-I-E spellout on LCD (grey or orange to show state of each letter)
- Eddie Cards - after a Number of the Beast mode loss level 1 Eddie cards are un-lit, light all level 1 cards again to re-light Number of the Beast
- Eddie Cards - after a Number of the Beast mode loss level 2 Eddie cards stay lit, light all level 2 cards to re-light Number of the Beast
- Death Blow - super death blows are now worth 3x of a normal deathblow (was 2x)
- All Modes - do not wait for grace period to expire to show mode totals
- Mummy Multiball - added / improved animations
- Mummy Multiball - added scepter shots for add-a-ball / additional awards during the mode
- Trooper Multiball - starting sequence will drop posts early if ball launch fails to be captured
- Trooper Multiball - long spinner spins will no longer trigger 2 trooper locks
- Aces High - 1st stage fighter jackpots lit at the bullseye are now being multiplied for bullseye accuracy (1x, 2x, 3x)
- Aces High - added fighter ace super jackpot animation / sounds
- Fear of the Dark - new chase animations for background loops
- Flight of Icarus - tweaked animations for awards
- Rime Albatross Hurry Up - added a delay before the timer starts to give a chance at locking in the maximum value
- Flight of Icarus - shortened the length of the intro animation
- Soul Shard - replaced placeholder soul shard animation with new animation / sounds
- Cyborg Multiball - power icons arranged in a pyramid and shows the current status of each shot
- Cyborg Multiball - defaults adjustment to disable X target / multiplier progression during this mode
- Cyborg Multiball - new intro / background loop / total animations / sounds
- Cyborg Multiball - cyborg jackpot animation updated
- Cyborg Multiball - cyborg Eddie card collect - level 2 - changed from 3rd pyramid completion to 5th pyramid completion
- Loop Award - mini loop scores 3x loop value and lights 2x loop
- Loop Jackpot - mini loop boosts loop jackpot value +500K and adds 3 seconds to loop jackpot timer
- Loop Jackpot - loop up post logic changed to only hold up for 2 seconds and then back down, also bring down immediately on mini-loop
- Loop Jackpot - improved big loop detection when a ball is being plunged
- Loop Jackpot - fix a bug when you drain with one loop left to light loop jackpots, it would not light jackpots when the next loop was hit after next ball was served
- Loop Jackpot - fix double loop award when the up post is blocking a big loop and you directly shoot a mini loop back into the post on the opposite side
- Loop Jackpot - score frame loop jackpot value is now visible when loop jackpots are active
- Power Features - adding power feature sounds for all power features when they are active
- Power Features - icons now have a frame, separating them from revive
- Power Features - updating UI icons art
- Power Spinners - left spinner builds up power jackpot 2x compared to the right spinner when power spinners are active
- Sarcophagus Lock - improved animation
- Tomb Award - change tomb award text from wrong: "2X Bonus Multiplier" to correct: "Collect 2X Bonus"
- Tomb Awards - improved presentation of tomb awards being revealed
- Mystery Orb - removed Extra Ball as an option from Level 3 awards
- Revive - fixed problem with revive not saving the ball properly during grace periods
- Revive - added a new revive activated animation / sounds
- Super Skill Shot - increase base point award from 5M to 10M
- Sound - volume tweaks for many sounds
- Score Frame - better alignment of 'Ball' and 'Credits' text at the top of the screen
- Score Frame - changed inactive player score color
- Bonus Screen - gradually fade out music when bonus meltdown starts
- Match - Iron Maiden themed match animations / sounds added
- Enter Initials - entering initials begins on screen timeout at 20 seconds
- Tilt Warning - last tilt warning displays 'DANGER DANGER'
- High Scores Tables - new scrolling obelisk artwork showing cartouche and initials
- High Score Tables - Obelisk scroll is now aligned with score groups better
- High Score Totals - fixed a bug with soul shard collected amount not getting included in the mode's high score total
- Audits - Eddie card trooper and soldier audits were swapped, this is now fixed
- Service Menu - game specific icons added
- Service Menu - ticket dispenser coil enable testing in coil test
- Added support for Q24_OPTION
- Improved stability
- Adjustment Changes:
- 'LOOP VALUE TIMER' default changed from 10 to 5
- 'LOOP JACKPOT TIMER' default changed from 15 to 12
- 'LOOP JACKPOT UP POST LOOPS' default changed from 5 to 3
- '2 MINS/MIDNIGHT BALL SAVE TIME' default changed from 30 to 45
- 'EXTRA BALL/POWER SHOTS COMPLETE' default changed from 2 to 3
- 'CYBORG MB DISABLE X TARGETS' default changed from NO to YES
- increased all REPLAY defaults by 25M - starting default is now 125M
Pro:
http://f0727d06e1d39b514478-a613b39...ron_maiden_pro-update-0_97_0-05102018.spk.zip
Premium/LE:
http://f0727d06e1d39b514478-a613b39...iron_maiden_le-update-0_97_0-05102018.spk.zip