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Stern Iron Maiden Code Update v0.98

mwong168

Administrator
Staff member
Nov 14, 2012
6,681
1,450
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Toronto
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V0.97.0 - May 9, 2018
=====================
- Number of the Beast - wizard mode is now complete
- Battle Mode Selection - on last ball if you have not started a mode, the lit mode will not switch to aces high if any competition mode is set
- Eddie Spellout - letters added for all letters in E-D-D-I-E spellout on LCD (grey or orange to show state of each letter)
- Eddie Cards - after a Number of the Beast mode loss level 1 Eddie cards are un-lit, light all level 1 cards again to re-light Number of the Beast
- Eddie Cards - after a Number of the Beast mode loss level 2 Eddie cards stay lit, light all level 2 cards to re-light Number of the Beast
- Death Blow - super death blows are now worth 3x of a normal deathblow (was 2x)
- All Modes - do not wait for grace period to expire to show mode totals
- Mummy Multiball - added / improved animations
- Mummy Multiball - added scepter shots for add-a-ball / additional awards during the mode
- Trooper Multiball - starting sequence will drop posts early if ball launch fails to be captured
- Trooper Multiball - long spinner spins will no longer trigger 2 trooper locks
- Aces High - 1st stage fighter jackpots lit at the bullseye are now being multiplied for bullseye accuracy (1x, 2x, 3x)
- Aces High - added fighter ace super jackpot animation / sounds
- Fear of the Dark - new chase animations for background loops
- Flight of Icarus - tweaked animations for awards
- Rime Albatross Hurry Up - added a delay before the timer starts to give a chance at locking in the maximum value
- Flight of Icarus - shortened the length of the intro animation
- Soul Shard - replaced placeholder soul shard animation with new animation / sounds
- Cyborg Multiball - power icons arranged in a pyramid and shows the current status of each shot
- Cyborg Multiball - defaults adjustment to disable X target / multiplier progression during this mode
- Cyborg Multiball - new intro / background loop / total animations / sounds
- Cyborg Multiball - cyborg jackpot animation updated
- Cyborg Multiball - cyborg Eddie card collect - level 2 - changed from 3rd pyramid completion to 5th pyramid completion
- Loop Award - mini loop scores 3x loop value and lights 2x loop
- Loop Jackpot - mini loop boosts loop jackpot value +500K and adds 3 seconds to loop jackpot timer
- Loop Jackpot - loop up post logic changed to only hold up for 2 seconds and then back down, also bring down immediately on mini-loop
- Loop Jackpot - improved big loop detection when a ball is being plunged
- Loop Jackpot - fix a bug when you drain with one loop left to light loop jackpots, it would not light jackpots when the next loop was hit after next ball was served
- Loop Jackpot - fix double loop award when the up post is blocking a big loop and you directly shoot a mini loop back into the post on the opposite side
- Loop Jackpot - score frame loop jackpot value is now visible when loop jackpots are active
- Power Features - adding power feature sounds for all power features when they are active
- Power Features - icons now have a frame, separating them from revive
- Power Features - updating UI icons art
- Power Spinners - left spinner builds up power jackpot 2x compared to the right spinner when power spinners are active
- Sarcophagus Lock - improved animation
- Tomb Award - change tomb award text from wrong: "2X Bonus Multiplier" to correct: "Collect 2X Bonus"
- Tomb Awards - improved presentation of tomb awards being revealed
- Mystery Orb - removed Extra Ball as an option from Level 3 awards
- Revive - fixed problem with revive not saving the ball properly during grace periods
- Revive - added a new revive activated animation / sounds
- Super Skill Shot - increase base point award from 5M to 10M
- Sound - volume tweaks for many sounds
- Score Frame - better alignment of 'Ball' and 'Credits' text at the top of the screen
- Score Frame - changed inactive player score color
- Bonus Screen - gradually fade out music when bonus meltdown starts
- Match - Iron Maiden themed match animations / sounds added
- Enter Initials - entering initials begins on screen timeout at 20 seconds
- Tilt Warning - last tilt warning displays 'DANGER DANGER'
- High Scores Tables - new scrolling obelisk artwork showing cartouche and initials
- High Score Tables - Obelisk scroll is now aligned with score groups better
- High Score Totals - fixed a bug with soul shard collected amount not getting included in the mode's high score total
- Audits - Eddie card trooper and soldier audits were swapped, this is now fixed
- Service Menu - game specific icons added
- Service Menu - ticket dispenser coil enable testing in coil test
- Added support for Q24_OPTION
- Improved stability
- Adjustment Changes:
- 'LOOP VALUE TIMER' default changed from 10 to 5
- 'LOOP JACKPOT TIMER' default changed from 15 to 12
- 'LOOP JACKPOT UP POST LOOPS' default changed from 5 to 3
- '2 MINS/MIDNIGHT BALL SAVE TIME' default changed from 30 to 45
- 'EXTRA BALL/POWER SHOTS COMPLETE' default changed from 2 to 3
- 'CYBORG MB DISABLE X TARGETS' default changed from NO to YES
- increased all REPLAY defaults by 25M - starting default is now 125M

Pro:
http://f0727d06e1d39b514478-a613b39...ron_maiden_pro-update-0_97_0-05102018.spk.zip

Premium/LE:
http://f0727d06e1d39b514478-a613b39...iron_maiden_le-update-0_97_0-05102018.spk.zip
 

mwong168

Administrator
Staff member
Nov 14, 2012
6,681
1,450
113
46
Toronto
Another new code update

V0.98.0 - May 23, 2018
======================
- Instant Info - Soul Shard, Tomb Awards, and Mystery Awards have been added
- Loop Jackpots - after second round of Loop Jackpots you must keep the upper left flipper down to increase the multiplier for each loop jackpot
- Eddie Letters - fixed an issue where you would be locked out from collecting Eddie letters when tilting.
- Eddie Cards - fixed an issue with cyborg eddie card collection, when you completed all the power features and drained before collecting the power jackpot
- Trooper Locks - right spinner lockout after drop target completion was changed to only drop target sweep
- Trooper Locks - right spinner lockout time reduced from 2s to 1.5s
- Mummy Letter Collect - sarcophagus will go back down to a flat position when you cannot collect mummy letters
- Mummy Multiball - Scepter Awards are now being multiplied by playfield multiplier
- Mummy Multiball - Jackpots / Double Jackpots now being properly called out
- Mystery Award - allow mystery awards to award a 'Boost Power Jackpot' even if a power feature hasn't been started
- Power Jackpot - allow a power jackpot to be collected after reaching the minimum threshold even if a power feature hasn't been started
- Power Features - ORBITS and RAMPS completion bonus to the power jackpot changed from 1M to 3M
- Tomb Award - changed 'TOMB AWARD' text during award to 'Pharaoh's Tomb Treasure'
- Tomb Award - added 'Super Combos', awards 5x combos and deathblows for the rest of the ball
- Tomb Award - added 'Power Jackpot X+5', adds 5X to the current power jackpot multiplier
- Tomb Award - added 'Boost Power Jackpot 15M', adds an additional 15M to the current power jackpot
- Tomb Award - added some descriptive text for some of the tomb awards when they are awarded
- Flight of Icarus - changed the starting score from 500K to 1M
- Flight of Icarus - boost the combo time from 4s to 6s
- Hallowed be thy Name - orange arrow shots score changed from 500K to 3M
- Hallowed be thy Name - award shots increased from 3M, 5M, 7M to 5M, 10M, 15M
- Number of the Beast - starting attack value changed from 4M to 10M
- Attract Mode - now cycles through select background videos
- Attract Mode - idle flipper button speech added
- Shoot Again - added background animation and 'Shoot Again' text
- Replay - added replay animation
- High Score Tables - Obelisk scroll can now flip through pages with flipper buttons
- Improved stability
- Adjustment Changes:
- added 'FEAR OF THE DARK SECRET BG %' adjustment
- increased all REPLAY defaults by 25M - starting default is now 150M
 
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