- Fixed a bug where combo shots were not being awarded/multiplied correctly at
the Demon shot.
- Fixed a bug where multiplied awards were not being multiplied at the Demon shot
when the award was given at the Demon entrance instead of the Demon Eject.
(This happened when the ball was restricted from entering the Demon Eject).
- Fixed a problem when there are no balls in the trough to instantly serve the
right outlane ball save. If this happens the game will now wait for the ball
to arrive at the trough and serve it back into play.
- Fixed a problem when a ball was kicked out of the Demon's mouth and exited the
game via the left outlane while the "Front Row" ball save feature was lit.
Under this circumstance, the system "Ball Save" takes precedence and tries to
immediately serve another ball into play, if possible. Otherwise, the game waits
for the ball to travel to the trough at which time a new ball will be kicked
back into play. The problem that occurred was that under these circumstances
the Ball Saver timed out between the time the ball exited the left outlane and
entered the trough.
- Changed the Demon ball saver criteria to better handle cases when existing
ball savers (or multiballs that are maintaining ball counts) were set to expire.
- Added a BackStage Pass Add-a-Ball Ball Save Timer Adjustment.
- Added translated text to the Demon Ball Save Timer Adjustment.
- Added translated text to the Grid Multiball Ball Save Timer Adjustment.
- Added a "Demon Ball Save During Multiball" adjustment, Default = NO.
- Removed unused adjustment and associated logic.
- Renamed the Rock City Multiball Ball Save timer adjustment.
- Renamed and added languages to the Grid Multiball Ball Save timer adjustment.
- Fixed text in the Love Gun Multiball Ball Save timer adjustment.
- Fixed a problem where balls were not kicked out of the Demon Lock at game over
if the Match adjustment was set to OFF.
- Changed the default volume to approx. 75db
- Changed the default ball save settings on China games.
- Changed the criteria when speech & sound FX are heard while pressing the
flipper/start buttons during the attract mode.
- fixed several lamp attributes that were mislabeled.
- Fixed a problem with the roving shot award during Deuce. Once a roving
shot has moved the original shot/position is still available for a short
grace period. The game was incorrectly making a grace period shot/positon
available during portions of the mode when the shot was not roving.
- Fixed a lamp function that was not turning on the correct number of lamps.
This would occur during whole playfield lightshows.
- Fixed a problem where mode select was still active after the player plunged
the ball and inadvertently switched the selected song upon pressing a flipper
button.
- Update to nodeboard firmware v0.28.0
- Added LIFETIME count to Standard Audit #16 "Total Plays".
- Added JAPAN_3 Coinage 1/YEN 200.
- Added UTIL->VOL adjustments for minimum and maximum master volume level and
minimum and maximum headphones volume level. This will limit the selectable
volume range from the service menu Plus and Minus keys and the headphones
rotary dial.
- Added support for 6th coin switch.
- When entering UTIL->VOL, the first sub-menu adjustment is selected, previous
behavior would select the last displayed sub-menu adjustment.
- Added Standard Adjustment "START GAME ON CREDIT". Settings are:
"OFF" - Do not automatically start a game or add a player when inserted money registers a credit
"FIRST ONLY" - Automatically start a game when inserted money registers a credit
"ALL CREDITS" - Automatically start a game or add a player when inserted money registers a credit
Adding multiple credits simultaneously, via a bill acceptor, will only start
a one player game or add a single player.
Default setting is "OFF"
- Removed unused obsolete Standard Adjustments: "FLASH LAMP POWER", "COIL PULSE POWER",
"BILL VALIDATOR", "TEAM SCORES", and "CONSOLATION BALL".
- Added USA_13 Coinage 1/$1.00, 7/$5.00
- Added adjustment to scale
GI, Insert, and Flasher LED brightness, range
is 25% to 100%.
- Added adjustment to limit
GI, Insert, and Flasher LED Max brightness, range
is 64 to 255.
- Enhanced center channel clarity.
- Added bass frequency filter selection options: 125Hz, 250Hz, and disabled.
- Added treble frequency filter selection options: 4kHz, 8kHz, and disabled.
- Added adjustments for backbox and cabinet speaker types to the service menu
UTIL->VOL. Supported speaker types are "8 OHM" and "4 OHM".
The amplifier power curve is appropriately adjusted for the selected speaker type.
- Updated AD_TILT_DEBOUNCE minimum value to 750ms to avoid overly conservative configurations.
- DIAG->NODE->COMM test would occasionally falsely report address collisions,
this has been corrected.
- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is inconsistent
or poorly gapped
- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.
- Added AD_TILT_DEBOUNCE adjustment in ms for tilt bob debounce
- Changed debounce logic/timing to prevent double start button detects.
- Added USA_12 Coinage 1/$0.25, 5/$1.00
- Added audit for total number of one, two, three, and four players games
that have been played.
- Improved sound processing
- Interactively update the backbox brightness while changing Attract Mode,
Game Play, and Service Mode adjustments in the service menu
- Reworked boot time displays for node board firmware update and locating node
boards.
- Added boot time display for overcurrent detected (shorted coil or LED) on
node boards.
- Added support for dynamic detection and isolation of overcurrent coils or
LEDs. Previous behavior would disable all coils and LEDs for 1/2 second each
time a short was detected. New behavior will determine the short coil and/or
LED and disable only the offender.
- Added tech alert for overcurrent coils and LEDs on node boards. New
diagnostic test to retest node board and report with coils/LEDs are drawing
too much current. Excessive current draw could be the result of a shorted
coil, an incorrect replacement LED/incandescent bulb, shorted light socket,
et cetera.
- Every 15 minutes during attract mode overcurrent coils/led will be rechecked
and returned to service if operating correctly.
- Added adjustment for "GAME PLAY B.BOX BRIGHTNESS"
- Renamed "BACKBOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS"
- The deprecated BILL VALIDATOR adjustment has been removed.
- Updated Norway coin door to 1/5/10/20 Kr for left/center/right/4th
slot.
- Updated Sweden coin door to 1/5/10/2 Kr for left/center/right/4th
slot.
- Added Sweden 3 credit pricing 1 credit for 10 Kr.
- Updated Sweden dip switch setting (0x0B) default to Sweden 3 pricing.
- Replaced hardware version number with OS version number on diagnostic
screen.
- Added a message LOCATING NODE BOARDS. This will display if a required
node board is not discovered, previously it would incorrectly state
UPDATING NODE BOARD and UPDATE FAILED. The node board number(s) of
missing boards will be displayed and updated as boards are found.