V1.20 - April 10, 2014
=======================
- fixed mystery award.
- fixed top lanes display effect (text off screen).
- upgrade hurryup/multiball start not available if drift or stampede is ready.
- fixed orbit upost logic when races and upgrade hurryup are running at the same time.
- the "Upgrade Hurry-Up Start" presentation now precedes the "Gears Multiball Start" presentation.
- added logic to allow rally and stunt races to be paused.
- Added pause code logic for timer in road course, and also pause code for the light shows and daisy speech in drag race
so it pauses the timer when mustang multiball is running.
- removed the final two shots once you are in 2nd place in road course, just the scoop is lit to finish the mode.
- Races do not inhibit up-post if upgrade hurryup is running.
- Tweaked the "race is started but not completed" lamp blinking pattern.
- added upgrade hurryup as the first upgrade tier award.
- now top lanes can be moved with the flippers.
- top lanes reset between balls
- races are not allowed to start if an upgrade mode/multiball is ready to start.
- Added new drag race multiball dots to gears multiball start.
- Added new daisy diesel speech to drag race mode, and fixed the timer so you can hear the background speech.
- Added Mabel speech to road course jackpot display effect
- Added new dots to road course end to get rid of daisy holding trophy when you win.
- Tweaked scoring in rally race.
- Fixed rally race always putting user into Driving straight after they drain.
- Fixed rally race lights in race select.
- Fixed rally race not keeping track of #shots made after ball drain.
- Police Pursuit scoring
1. 6.5M if you make it to the chase.
2. 15.7M if you finish everything.
- Fixed lamp effect not being killed properly
- Added new lamp effects to: a) Gears multiball start b) Orbit shots in rally/stunt
- Added new gears target hit sounds
- Added translations to coil, lamp, message, switch tables.
- added a background display effect that shows the race name and all player scores (and ball/credits if there is space).
This display effect is used as the background display effect for races in the following case:
num players>1 && ball is in shooter groove. The reason for this is so that in a multiplayer game,
the players know which player is up.
- Race lights - if a race is "started" but not yet "completed", it will blink 28ms on, 4 ms off.
- added new race course speech.
- Added sound effects to hitting the gears drop targets.
- Added rally race turn callouts.
- Made shifting to higher gears easier. (gear 5 and 6 are now easier to achieve)
- Allow player to flipper blowoff gears multiball intro.
- cruisin now has 2 levels. The second level requires the player to make 4 roving shots.
- Crusin display now shows 2X awards, cruisin base scores are reset between sessions.
- spinner moves the top lanes.
- pause races during Mustang Multiball.
- Added new speech to drift.
- Added new dots to drift.
- Upgrades are awarded immediately rather than collected at the scoop.
- Upgrade Tier awards are awarded immediately upon completing all 7 upgrades.
- added Silverball Stampede Ready, Silverball Stampede music.
- Added background music for silverball stampede and drift ready/intro.
- Fixed the following music issues
1. Race Select restarts every time flipper button is pressed
2. Music turned off when resuming a race and entering test mode.
- Bonus music: kill bonus music when bonus display effect terminates.
- fixed demo race bug.
V1.13 - April 3, 2014
=======================
- released 1.13 code for NY Auto Show, Empire State Building, and regional shows.
- This release is for Demo Race default ON.
- Fixed bugs with road course restarting/continuing.
- Fixed text in the drag race intro for the demo mode.
- Demo race multiball now 4 ball instead of 6 ball.
- added demo race requirements (No replay, no match, no high score, free play 1 ball game).
- Do not start Race Select if Mustang Multiball is ready.
- Do not blink "NEW CAR" when in Race Select.
- Fixed two sound effects whose names were reversed.
- Gears multiball recognizes when demo race is active and adjusts rules and scoring accordingly.
- Demo race adjustment now selectable.
- In demo race, no mustang letters can be collected, no upgrade multiball can be started, and no mustang multiball can be started.
- If AD_DEMO_RACE is YES, play DEMO RACE music and disable Race Select (it was starting from the scoop).
- added upgrade hurryup logic.
- Changed the shift lights so that they represent the drag race when in the drag race mode, the lights had been showing the current gears level
- Used drag race mode end dots, in road course mode end to let you know your place at the end of the race
- Revamped the road course part B, so that you have to get 1st place to complete the mode. Changed the way you earn bonus points for 1st place.
- Added light show for road course end with you in 1st
- Added other racers to road course start display effect
- new match effect artwork added (to allow blinking of matched numbers)
- changed match display effect timing.
- Fixed number of jackpots needed for super jackpot to light
- Bumped up gears drop target scores
- added/changed sounds in match effect
- added art to mystery, mystery lit display effects.
- fixed a right orbit bug caused by drift race, i.e. it caused balls to go into the pop bumpers even if drift race was not running.
- added toolbox art.
- added Tanner Speech.
- added cruisin award sounds.
- added return lane sounds.
- added tilt/warning sounds.
- Modified Drift race rules.
- Added game timer pauses (Drift).
- Added some additional movement to the cars in the drag race background to show them jockeying for position
- Changed the intro Display Effect on ball 2 and 3 for the drag race mode.
Now, if you drain on drag race before reaching MB, it will show daisy diesel instead of showing the cars taking off again. Added more drag speech.
- Changed the opening text from the ìchamp vs 1970 mach Iî to ìDaisy diesel vs 1970 mach Iî
- Added confetti dots to road course end if you get 1st place, and also cheering sound effect.
- Fixed a bug when tilting in road course that gave a "congratulations 00" message for completing the race.
- Added rules to mode intros with a screen flip, only showed the first time you play.
V1.12 - March 26, 2014
=======================
- Super jackpot scores increased for gears multiball.
- Added new sound effects to Drift awards.
- Fixed an issue where some Drift cheer sounds weren't being heard.
- Fixed an issue where Drift ready lights weren't displaying properly in all cases.
- Added new stunt driver animations and sounds.
- Added fixes to stunt driver rules (made less confusing)
- Added new bonus background music.
- match - slowed down the car animation by one tick
- Added new award artwork for Drift Race.
- Modified Drift background to include echelons.
- added slingshot, drift sound f/x.
- tweaked speech volume on some samples that were too low.
V1.11 - March 24, 2014
=======================
- added/changed art work for robot car, alien, and Millionaire
- Police Pursuit -- removed unused assets.
- removed some Police Pursuit speech.
- Police Pursuit -- removed some art and speech.
V1.10 - March 23, 2014
=======================
- Stunt Driver - if race ends before hitting anything, race will resume automatically.
If a shot is hit and then race ends, race is marked as started.
- Race Select
1. show instructions at scoop if players <= 2.
2. pressing both flipper buttons does NOT launch ball if in shooter lane.
- Police Pursuit
1. ramp was coming down too fast, this has been fixed.
2. Voice Over - fixed a spot where the speech was repeating.
- Stunt Driver
1.always restart in Take 1.
- Reset bowl timer to 5 secs.
- changed road course total screen.
- Added checks to see if Drift is in bowl scoring mode.
This fixes an issue where you can keep shooting for jackpots after final shot.
- Fixed an issue where grace restart was restarting after final shot.
- Modified the last shot to bowl timer (Drift).
- changed road course intro
- Added new sound FX and speech to Drift race.
- Added grace period to Drift Race.
- Modified ball save timer to 25s from 35s.
- Modified award display to better resemble the background display.
- added new road course intro
- Race Select - shows instructions when in scoop
- removed unused lamp effects.
- added sound effects for upgrade awards, upgrade bonus awards.
- Police Pursuit - ramp comes down faster when shots change.
- Added left and right turn display effects to rally race.
- Added new insults to stunt driver.
- Added new Display Effect to 1st shot in stunt driver.
- Added DoT art for shortcut in rally race.
- reduced nodeboard led brightness to 66%.
V1.04 - March 23, 2014
=======================
- Police Pursuit - added speech; - added dots for final shot.
- fixed garbage frame in match effect.
- changed speech calls during crusin' awards.
- added speech to crusin' intro
- added speech for Crusiní jackpot award
- added dots for the Millionaire in the road course mode.
- fixed Road Course start so it shows the Millionaire instead of the hipster in the beginning.
- GRID lights are now on at full brightness. They used to be set at 31% brightness to handle
the current drawn when all lights were set to 100%.
- Race Select
1. bug fix - finish everything but Police Pursuit, start Police Pursuit, drain ball;
at ball start, drift is ready; launch ball; shoot the scoop;
race select comes up with Police Pursuit selected; Drift should have started.
2. only start Drift and Silverball Stampede from the scoop
3. After completing Silverball Stampede one time, all races must be started at scoop
4. If only one race is uncompleted and race select is started from the scoop, automatically start the race.
5. do not say speak again if race selection does not change
(this was happening when only one race was uncompleted; hitting flipper button would
not change the selection but would repeat the name)
- added drift sounds.
- Modified Drift Race rules.
- Added Drift Race background artwork.
- Modified Drift Race ready light effect to include the 2012 light.
- Added new Match Effect dots.
- Fixed an issue where the upper ramp diverter wasn't working correctly during Drift.
- added pop bumper sounds.
- added road course jackpot Display effects and put in jackpot speech for Daisy Diesel,
Alien, Professor and the robot car.
- added shortcut lamp logic.
- Added shortcut lamp to rally race shortcut shot
- Non-skill shot sneak in awards a Ford top lane
- added police dispatch speech
- Police Pursuit art - added 1 additional bg and end animation.
- added drift sounds
- Fix to speech priority
- Added "Your mother drives faster than you!"
- Added new sounds to stunt driver
- callouts cannot happen while playfield is invalid for drag and stunt
- Fixed stunt driver drain speech
- Added sound to skill shot
- Fixed bowl switch scoring after 5 spins
- added Surfer and French director speech.
- added mechanic speech.
V1.03 - March 19, 2014
=======================
- Road Course
1. last portion of the race is timed.
2. chaged timer pause logic when shots are made.
3. mode now saves progress anywhere in the mode
- Slight bump in super jp for gear 4 (5->6M)
- drag race reset the gears targets at start
- Road Course
1. will not request an automatic race resume if the race ends by a timeout.
- Race Manager bugfix - if you timeout Road Course, the light for the Road Course
continued to blink after the race stopped.
- Adjusted default replay scores and default high scores.
- Added blanket settings for DIP switches to make sure the replay and HSTD override
values are applied for all DIP switch settings.
- Removed replay and HSTD overrides from the USA DIP switch override table.
- Decreased gears multiball super jackpots value significantly.
- road course rules are now more difficult.
- Added sound effects to Drift race.
-Modified Drift race scoring.
- Modified displayed text for Drift race.
- Modified flasher and light shows for Drift race.
- Fixed gears multiball displaying wrong message.
- new Gears multiball rule (Allow super jackpot to gain value from other jackpots scored)
- Fixed rally race rules.
- Removed "Nice shifting!" speech from shift awarded, it was repetitive.
- Police Pursuit - shortened the chase section of the race by 2 shots.
- fix to case of demo race.
- Drag race multiball no longer shows gears_multiball total. Only shows drag race
total screen with combine score of race + multiball.
- Fixed drag race scoring
- Fixed gears multiball DoT messages
- Fixed gears multiball drag scoring and text.
- Rebalance: Stunt driver max score is 10M, average should be right around 6, minimum is 4M
- Rebalance: Rally race max score is 11.5M (this is hard to do and involves 2 timedown combo shots).
Average will be less than 6M.
- Stop bowl f/x after 5 spins.
- Fixed stunt driver not properly resetting.
- Police Pursuit -- turn off traffic lights when in chase mode.
- Police Pursuit -- added "# shots left" message to background screen.
- Modified Drift scores.
- Added Drift intro instruction text.
- Modified Drift timers.
- Added code that allows for different play types/style.
- Added new award light shows.
- Fixed rally race bug
- Added Voice Over effect to gear shift completed
- Added tanner speech to rally turn shots
- added upgrade multiball music
- Gears Multiball scoring - Each jackpot award adds to super jackpot value.
regular jackpot values increase after each super jackpot.
Also, the first super jackpot on gear 6 is worth 50M.
- Added instant info to see which races have been qualified for: drift, silverball stampede.
- Added instant info to see current GEARS and MUSTANG progress.
- added Tanner Foust ìhelmet filteredî speech.
- Added new Drift music and sound fx.
- upgrades are not ok to qualify during Drag Race.
- added full playfield lamp sweeps to cruisin awards.
- Added 2 unique mystery features for drift.
V1.02 - March 10, 2014
=======================
- Fixed rally turn award messages.
- Changed gears multiball start lamp update code.
- Reset gears target bank on gears multiball start
- Fixed rally race initial state.
- added new Race Select logic for Drag Race:
1. If Drag Race is the only qualifying race available, select it by default.
2. else if no multiball has been started and no multiball is ok_for_start,
select Drag Race by default.
3. else select a race randomly from pool of available races,
but do not include Drag Race in the pick if a multiball is ready for start.
4. if a multiball is ok_for_start, do not allow Drag Race to be started
(unless it is the only qualifying race available)
- Fixed drag race multiball super jackpot scoring
- Fixed drag race multiball to not have jackpots go dark
- Fixed drag race multiball lamp effects
- Fixed gears multiball starting after selecting drag race bug.
- Added code for a left to right turn lamp effect.
- Shift rules modified.
- Cleaned up gears multiball rules (v2)
- Added new gears multiball rules (v3)
- Shortened the intro for drag race if it is started from the shooter groove,
but it will play the whole animation if started from the scoop
- Removed the flipper blow off code for drag race intro (left over from demo code)
- Modified Mystery 200k to be 500k.
- Modified Drift scores.
- Modified Drift to disable the most recent shot hit.
- Added Drift light effects.
- Added adjustment 'MINIMUM GEAR TO LIGHT MULTIBALL'.
- Gears multiball rule v2. Shoot a number of jackpots to light super jackpot.
Gears targets count towards this number required. Can score jackpots while
super jackpot is lit.
- added dots for stunt driver: fixes tires outline on jump in city (background)
- New York Auto Show logo added to assets.
- New rules for rally race. Driving straight in between turns.
- New rules for stunt driver stop action.
- FIXED gears multiball jackpot exploit
- Gears multiball rule changes: To qualify super jackpot, player must collect
"X" regular jackpots.
Regular jackpots go dark when Super Jackpot is lit.
- Cleaned up shift mode code.
- Pony lanes no longer use the lamp matrix as a logical lamp
- Top lanes no longer use the lamp matrix as a logical lamp.
- added ball save adjustments to Upgrade Multiball, Mustang Multiball.
(default ball save is now 45 seconds)
- Upgrades are not qualified or awarded if upgrade multiball is ready or active
or grace.
- Completing tier 2 and 4 light upgrade multiball but do not give a
"tier completed" point award.
- The active upgrade tier is bumped (or reset to 1 if tier 4 is completed) when
the last upgrade in the tier is awarded (previously, the tier was incremented
when upgrade multiball started).
- Upgrades -
1. With the exception of N2O, each upgrade can be awarded only once per tier;
N2O can be awarded over and over.
2. When all upgrades and tier 1 and 3 are awarded, the tier is marked completed.
3. When all upgrades in tier 2 and 4 are awarded, upgrade multiball is lit.
4. When upgrade multiball is started, the tier is marked completed.
- added new Main Play music, new Race Select music.
- added new jackpot stingers
- Race Progress:
1. after you complete Silverball Stampede, Race Select can only be started
from the scoop.
2. moved the "races reset" logic earlier in "races start race select" so that
race select does not start upon completing silverball stampede in the scoop.
- BUGFIX - race select takes input while upgrades are being awarded. Fixed.
- Added Lamp Effect when gear letter is awarded
- Changed turn score calculation in rally race.
- Race song - continue to play a race's song when the race is paused on ball
drain so that the song will continue to play in race select.
- added RACE_SHOT_ID_EXPAND so that a ramp shot registers as an orbit shot
and vice versa so that a lit shot on the left will always register, even if
something else has control of the ramp. (or the ramp coils fail)
- added orbit up post to coil test.
V1.01 - March 10, 2014
=======================
- tweaked pops scores during upgrade multiball.
- fixed sound test speech.
- fixed sereral lamp name(s).
- Release 1.01
- added dot matrix art to upgrade multiball award shots.
- changed upgrade multiball scoring.
- sped up the upgrade multiball intro display effect.
- tweaked upgrade multiball intro display effect.
- added unique stunt race messages.
- added code to the end of race start/award/total display effects to allow for
seamless transitions to other display effects waiting to run.
- added clapboard sound FX to race stunt driver intro display effect.
- removed drift race (bug) from the selection list.
- fixed rally race turn award display score.
- added award light shows to stunt driver, rally.
- added shaker f/x to police & silverball modes.
- added sound f/x to gears multiball aborted
- fixed sound test where music test #1 and music test #2 played the same tune.
- Added flasher effect to awards (Drift).
- Added sound effect to awards (Drift).
- Added speech call out on start (Drift).
- Fixed an issue where mid ramp wasn't always scoring style points.
- Fixed an issue where the bowl wasn't displaying the correct background.
- Fixed an issue where an incorrect level was being displayed during Drift.
- upgrades not available during mustang multiball.
- top lane lamps are not reset after each ball.
- Mustang Car Lights now blink slow for races that have been started.
- added shaker motor code to drag race award.
- added shaker motor code to road course award.
- fixed some problems with the road course.
1. The players position in the race and the number of seconds left in the race
are now unique variables for each player. This solves the problem in
a two player game where the 2nd person to start road course would start with
a different players position and time.
2. added code to adjust position depending on how much time you have remaining
when you restart the road course mode.
3. Added code to add more time if you drained with less then 10 seconds left in
the road course mode.
- changed replay level, high score tables.
- Modified Wizard ready lamps, they were strobing backwards.
- Added lamp and flasher effect for wizard mode ready
- Removed shaker effect for start of Drift Race.
- Added Road Course music, clapboard sound f/x, Gears Multiball Cancel sound f/x.
- Extra Ball is now awarded when a race is started instead of when a race is ended
so that it does not occur at end of ball.
- Added ball and credits to score display that is used in Race Select, Police Pursuit, and Cruisin.
- Fixed problem with gears multiball light lighting during upgrade multiball/wizard modes/wizard modes available/mustang multiball.
- Fixed grace period on awards during gears multiball.
- all background display effects now use a common priority scheme.
- Added shaker motor effects to Drift race start and award.
- Added shaker motor to stunt and rally race awards.
- added a function to display race totals for all races. if race ends in scoop,
race total is a choreo. if race ends at endball, total is a "total" process.
- added shaker code to cruisin award display effect.
- added sounds to upgrade multiball.
- Added sweeping light show code to road course.
- Fixed bonus score bug in road course. It is now based on what place you finished.
- Upped the priority on the road course background display effect so the pops do not interrupt it
- Changed drag race end Display Effect.
- made scoring changes to road course mode.
- Added new Upgrade Multiball Intro Art.
- Changed Cruisin scoring.
- Changed Mustang Multiball scoring.
- Silverball Stampede
1. if race is ended in the scoop, play the total screen as a choreo instead of as a "total".
2. added sounds and lamp effects to awards and total.
- added upgrade tier awards.
- upgrade multiball is now available as the 2nd tier award, all other tiers award points.
- Removed redundant call to light_extra_ball
- Silverball Stampede
1. added intro dots, cheer sound f/x at the end.
2. 30M to start, 200M total if you complete.
- Shift Mode
1. no longer kills background effects
- pop rule disabled during drift race and silverball stampede.
- fixed the priority of the shift mode background display effect. This was
causing the Display Effect to come up during game over.
- Modified Drift race award and background display priorities.
- new calculation of Gears Multiball JP and SJP scores.
- Fixed a bug where the display choreo sequence of selecting a race and starting
gears multiball was out of order.
- fixed gears jackpot, super jackpot audit problem.
- fixed a problem where gears multiball was raising the center drop targets incorrectly.
V1.0 - March 7, 2014
=======================
- Initial release.
link: http://sternpinball.com/game-code/game-code-mustang-pro
=======================
- fixed mystery award.
- fixed top lanes display effect (text off screen).
- upgrade hurryup/multiball start not available if drift or stampede is ready.
- fixed orbit upost logic when races and upgrade hurryup are running at the same time.
- the "Upgrade Hurry-Up Start" presentation now precedes the "Gears Multiball Start" presentation.
- added logic to allow rally and stunt races to be paused.
- Added pause code logic for timer in road course, and also pause code for the light shows and daisy speech in drag race
so it pauses the timer when mustang multiball is running.
- removed the final two shots once you are in 2nd place in road course, just the scoop is lit to finish the mode.
- Races do not inhibit up-post if upgrade hurryup is running.
- Tweaked the "race is started but not completed" lamp blinking pattern.
- added upgrade hurryup as the first upgrade tier award.
- now top lanes can be moved with the flippers.
- top lanes reset between balls
- races are not allowed to start if an upgrade mode/multiball is ready to start.
- Added new drag race multiball dots to gears multiball start.
- Added new daisy diesel speech to drag race mode, and fixed the timer so you can hear the background speech.
- Added Mabel speech to road course jackpot display effect
- Added new dots to road course end to get rid of daisy holding trophy when you win.
- Tweaked scoring in rally race.
- Fixed rally race always putting user into Driving straight after they drain.
- Fixed rally race lights in race select.
- Fixed rally race not keeping track of #shots made after ball drain.
- Police Pursuit scoring
1. 6.5M if you make it to the chase.
2. 15.7M if you finish everything.
- Fixed lamp effect not being killed properly
- Added new lamp effects to: a) Gears multiball start b) Orbit shots in rally/stunt
- Added new gears target hit sounds
- Added translations to coil, lamp, message, switch tables.
- added a background display effect that shows the race name and all player scores (and ball/credits if there is space).
This display effect is used as the background display effect for races in the following case:
num players>1 && ball is in shooter groove. The reason for this is so that in a multiplayer game,
the players know which player is up.
- Race lights - if a race is "started" but not yet "completed", it will blink 28ms on, 4 ms off.
- added new race course speech.
- Added sound effects to hitting the gears drop targets.
- Added rally race turn callouts.
- Made shifting to higher gears easier. (gear 5 and 6 are now easier to achieve)
- Allow player to flipper blowoff gears multiball intro.
- cruisin now has 2 levels. The second level requires the player to make 4 roving shots.
- Crusin display now shows 2X awards, cruisin base scores are reset between sessions.
- spinner moves the top lanes.
- pause races during Mustang Multiball.
- Added new speech to drift.
- Added new dots to drift.
- Upgrades are awarded immediately rather than collected at the scoop.
- Upgrade Tier awards are awarded immediately upon completing all 7 upgrades.
- added Silverball Stampede Ready, Silverball Stampede music.
- Added background music for silverball stampede and drift ready/intro.
- Fixed the following music issues
1. Race Select restarts every time flipper button is pressed
2. Music turned off when resuming a race and entering test mode.
- Bonus music: kill bonus music when bonus display effect terminates.
- fixed demo race bug.
V1.13 - April 3, 2014
=======================
- released 1.13 code for NY Auto Show, Empire State Building, and regional shows.
- This release is for Demo Race default ON.
- Fixed bugs with road course restarting/continuing.
- Fixed text in the drag race intro for the demo mode.
- Demo race multiball now 4 ball instead of 6 ball.
- added demo race requirements (No replay, no match, no high score, free play 1 ball game).
- Do not start Race Select if Mustang Multiball is ready.
- Do not blink "NEW CAR" when in Race Select.
- Fixed two sound effects whose names were reversed.
- Gears multiball recognizes when demo race is active and adjusts rules and scoring accordingly.
- Demo race adjustment now selectable.
- In demo race, no mustang letters can be collected, no upgrade multiball can be started, and no mustang multiball can be started.
- If AD_DEMO_RACE is YES, play DEMO RACE music and disable Race Select (it was starting from the scoop).
- added upgrade hurryup logic.
- Changed the shift lights so that they represent the drag race when in the drag race mode, the lights had been showing the current gears level
- Used drag race mode end dots, in road course mode end to let you know your place at the end of the race
- Revamped the road course part B, so that you have to get 1st place to complete the mode. Changed the way you earn bonus points for 1st place.
- Added light show for road course end with you in 1st
- Added other racers to road course start display effect
- new match effect artwork added (to allow blinking of matched numbers)
- changed match display effect timing.
- Fixed number of jackpots needed for super jackpot to light
- Bumped up gears drop target scores
- added/changed sounds in match effect
- added art to mystery, mystery lit display effects.
- fixed a right orbit bug caused by drift race, i.e. it caused balls to go into the pop bumpers even if drift race was not running.
- added toolbox art.
- added Tanner Speech.
- added cruisin award sounds.
- added return lane sounds.
- added tilt/warning sounds.
- Modified Drift race rules.
- Added game timer pauses (Drift).
- Added some additional movement to the cars in the drag race background to show them jockeying for position
- Changed the intro Display Effect on ball 2 and 3 for the drag race mode.
Now, if you drain on drag race before reaching MB, it will show daisy diesel instead of showing the cars taking off again. Added more drag speech.
- Changed the opening text from the ìchamp vs 1970 mach Iî to ìDaisy diesel vs 1970 mach Iî
- Added confetti dots to road course end if you get 1st place, and also cheering sound effect.
- Fixed a bug when tilting in road course that gave a "congratulations 00" message for completing the race.
- Added rules to mode intros with a screen flip, only showed the first time you play.
V1.12 - March 26, 2014
=======================
- Super jackpot scores increased for gears multiball.
- Added new sound effects to Drift awards.
- Fixed an issue where some Drift cheer sounds weren't being heard.
- Fixed an issue where Drift ready lights weren't displaying properly in all cases.
- Added new stunt driver animations and sounds.
- Added fixes to stunt driver rules (made less confusing)
- Added new bonus background music.
- match - slowed down the car animation by one tick
- Added new award artwork for Drift Race.
- Modified Drift background to include echelons.
- added slingshot, drift sound f/x.
- tweaked speech volume on some samples that were too low.
V1.11 - March 24, 2014
=======================
- added/changed art work for robot car, alien, and Millionaire
- Police Pursuit -- removed unused assets.
- removed some Police Pursuit speech.
- Police Pursuit -- removed some art and speech.
V1.10 - March 23, 2014
=======================
- Stunt Driver - if race ends before hitting anything, race will resume automatically.
If a shot is hit and then race ends, race is marked as started.
- Race Select
1. show instructions at scoop if players <= 2.
2. pressing both flipper buttons does NOT launch ball if in shooter lane.
- Police Pursuit
1. ramp was coming down too fast, this has been fixed.
2. Voice Over - fixed a spot where the speech was repeating.
- Stunt Driver
1.always restart in Take 1.
- Reset bowl timer to 5 secs.
- changed road course total screen.
- Added checks to see if Drift is in bowl scoring mode.
This fixes an issue where you can keep shooting for jackpots after final shot.
- Fixed an issue where grace restart was restarting after final shot.
- Modified the last shot to bowl timer (Drift).
- changed road course intro
- Added new sound FX and speech to Drift race.
- Added grace period to Drift Race.
- Modified ball save timer to 25s from 35s.
- Modified award display to better resemble the background display.
- added new road course intro
- Race Select - shows instructions when in scoop
- removed unused lamp effects.
- added sound effects for upgrade awards, upgrade bonus awards.
- Police Pursuit - ramp comes down faster when shots change.
- Added left and right turn display effects to rally race.
- Added new insults to stunt driver.
- Added new Display Effect to 1st shot in stunt driver.
- Added DoT art for shortcut in rally race.
- reduced nodeboard led brightness to 66%.
V1.04 - March 23, 2014
=======================
- Police Pursuit - added speech; - added dots for final shot.
- fixed garbage frame in match effect.
- changed speech calls during crusin' awards.
- added speech to crusin' intro
- added speech for Crusiní jackpot award
- added dots for the Millionaire in the road course mode.
- fixed Road Course start so it shows the Millionaire instead of the hipster in the beginning.
- GRID lights are now on at full brightness. They used to be set at 31% brightness to handle
the current drawn when all lights were set to 100%.
- Race Select
1. bug fix - finish everything but Police Pursuit, start Police Pursuit, drain ball;
at ball start, drift is ready; launch ball; shoot the scoop;
race select comes up with Police Pursuit selected; Drift should have started.
2. only start Drift and Silverball Stampede from the scoop
3. After completing Silverball Stampede one time, all races must be started at scoop
4. If only one race is uncompleted and race select is started from the scoop, automatically start the race.
5. do not say speak again if race selection does not change
(this was happening when only one race was uncompleted; hitting flipper button would
not change the selection but would repeat the name)
- added drift sounds.
- Modified Drift Race rules.
- Added Drift Race background artwork.
- Modified Drift Race ready light effect to include the 2012 light.
- Added new Match Effect dots.
- Fixed an issue where the upper ramp diverter wasn't working correctly during Drift.
- added pop bumper sounds.
- added road course jackpot Display effects and put in jackpot speech for Daisy Diesel,
Alien, Professor and the robot car.
- added shortcut lamp logic.
- Added shortcut lamp to rally race shortcut shot
- Non-skill shot sneak in awards a Ford top lane
- added police dispatch speech
- Police Pursuit art - added 1 additional bg and end animation.
- added drift sounds
- Fix to speech priority
- Added "Your mother drives faster than you!"
- Added new sounds to stunt driver
- callouts cannot happen while playfield is invalid for drag and stunt
- Fixed stunt driver drain speech
- Added sound to skill shot
- Fixed bowl switch scoring after 5 spins
- added Surfer and French director speech.
- added mechanic speech.
V1.03 - March 19, 2014
=======================
- Road Course
1. last portion of the race is timed.
2. chaged timer pause logic when shots are made.
3. mode now saves progress anywhere in the mode
- Slight bump in super jp for gear 4 (5->6M)
- drag race reset the gears targets at start
- Road Course
1. will not request an automatic race resume if the race ends by a timeout.
- Race Manager bugfix - if you timeout Road Course, the light for the Road Course
continued to blink after the race stopped.
- Adjusted default replay scores and default high scores.
- Added blanket settings for DIP switches to make sure the replay and HSTD override
values are applied for all DIP switch settings.
- Removed replay and HSTD overrides from the USA DIP switch override table.
- Decreased gears multiball super jackpots value significantly.
- road course rules are now more difficult.
- Added sound effects to Drift race.
-Modified Drift race scoring.
- Modified displayed text for Drift race.
- Modified flasher and light shows for Drift race.
- Fixed gears multiball displaying wrong message.
- new Gears multiball rule (Allow super jackpot to gain value from other jackpots scored)
- Fixed rally race rules.
- Removed "Nice shifting!" speech from shift awarded, it was repetitive.
- Police Pursuit - shortened the chase section of the race by 2 shots.
- fix to case of demo race.
- Drag race multiball no longer shows gears_multiball total. Only shows drag race
total screen with combine score of race + multiball.
- Fixed drag race scoring
- Fixed gears multiball DoT messages
- Fixed gears multiball drag scoring and text.
- Rebalance: Stunt driver max score is 10M, average should be right around 6, minimum is 4M
- Rebalance: Rally race max score is 11.5M (this is hard to do and involves 2 timedown combo shots).
Average will be less than 6M.
- Stop bowl f/x after 5 spins.
- Fixed stunt driver not properly resetting.
- Police Pursuit -- turn off traffic lights when in chase mode.
- Police Pursuit -- added "# shots left" message to background screen.
- Modified Drift scores.
- Added Drift intro instruction text.
- Modified Drift timers.
- Added code that allows for different play types/style.
- Added new award light shows.
- Fixed rally race bug
- Added Voice Over effect to gear shift completed
- Added tanner speech to rally turn shots
- added upgrade multiball music
- Gears Multiball scoring - Each jackpot award adds to super jackpot value.
regular jackpot values increase after each super jackpot.
Also, the first super jackpot on gear 6 is worth 50M.
- Added instant info to see which races have been qualified for: drift, silverball stampede.
- Added instant info to see current GEARS and MUSTANG progress.
- added Tanner Foust ìhelmet filteredî speech.
- Added new Drift music and sound fx.
- upgrades are not ok to qualify during Drag Race.
- added full playfield lamp sweeps to cruisin awards.
- Added 2 unique mystery features for drift.
V1.02 - March 10, 2014
=======================
- Fixed rally turn award messages.
- Changed gears multiball start lamp update code.
- Reset gears target bank on gears multiball start
- Fixed rally race initial state.
- added new Race Select logic for Drag Race:
1. If Drag Race is the only qualifying race available, select it by default.
2. else if no multiball has been started and no multiball is ok_for_start,
select Drag Race by default.
3. else select a race randomly from pool of available races,
but do not include Drag Race in the pick if a multiball is ready for start.
4. if a multiball is ok_for_start, do not allow Drag Race to be started
(unless it is the only qualifying race available)
- Fixed drag race multiball super jackpot scoring
- Fixed drag race multiball to not have jackpots go dark
- Fixed drag race multiball lamp effects
- Fixed gears multiball starting after selecting drag race bug.
- Added code for a left to right turn lamp effect.
- Shift rules modified.
- Cleaned up gears multiball rules (v2)
- Added new gears multiball rules (v3)
- Shortened the intro for drag race if it is started from the shooter groove,
but it will play the whole animation if started from the scoop
- Removed the flipper blow off code for drag race intro (left over from demo code)
- Modified Mystery 200k to be 500k.
- Modified Drift scores.
- Modified Drift to disable the most recent shot hit.
- Added Drift light effects.
- Added adjustment 'MINIMUM GEAR TO LIGHT MULTIBALL'.
- Gears multiball rule v2. Shoot a number of jackpots to light super jackpot.
Gears targets count towards this number required. Can score jackpots while
super jackpot is lit.
- added dots for stunt driver: fixes tires outline on jump in city (background)
- New York Auto Show logo added to assets.
- New rules for rally race. Driving straight in between turns.
- New rules for stunt driver stop action.
- FIXED gears multiball jackpot exploit
- Gears multiball rule changes: To qualify super jackpot, player must collect
"X" regular jackpots.
Regular jackpots go dark when Super Jackpot is lit.
- Cleaned up shift mode code.
- Pony lanes no longer use the lamp matrix as a logical lamp
- Top lanes no longer use the lamp matrix as a logical lamp.
- added ball save adjustments to Upgrade Multiball, Mustang Multiball.
(default ball save is now 45 seconds)
- Upgrades are not qualified or awarded if upgrade multiball is ready or active
or grace.
- Completing tier 2 and 4 light upgrade multiball but do not give a
"tier completed" point award.
- The active upgrade tier is bumped (or reset to 1 if tier 4 is completed) when
the last upgrade in the tier is awarded (previously, the tier was incremented
when upgrade multiball started).
- Upgrades -
1. With the exception of N2O, each upgrade can be awarded only once per tier;
N2O can be awarded over and over.
2. When all upgrades and tier 1 and 3 are awarded, the tier is marked completed.
3. When all upgrades in tier 2 and 4 are awarded, upgrade multiball is lit.
4. When upgrade multiball is started, the tier is marked completed.
- added new Main Play music, new Race Select music.
- added new jackpot stingers
- Race Progress:
1. after you complete Silverball Stampede, Race Select can only be started
from the scoop.
2. moved the "races reset" logic earlier in "races start race select" so that
race select does not start upon completing silverball stampede in the scoop.
- BUGFIX - race select takes input while upgrades are being awarded. Fixed.
- Added Lamp Effect when gear letter is awarded
- Changed turn score calculation in rally race.
- Race song - continue to play a race's song when the race is paused on ball
drain so that the song will continue to play in race select.
- added RACE_SHOT_ID_EXPAND so that a ramp shot registers as an orbit shot
and vice versa so that a lit shot on the left will always register, even if
something else has control of the ramp. (or the ramp coils fail)
- added orbit up post to coil test.
V1.01 - March 10, 2014
=======================
- tweaked pops scores during upgrade multiball.
- fixed sound test speech.
- fixed sereral lamp name(s).
- Release 1.01
- added dot matrix art to upgrade multiball award shots.
- changed upgrade multiball scoring.
- sped up the upgrade multiball intro display effect.
- tweaked upgrade multiball intro display effect.
- added unique stunt race messages.
- added code to the end of race start/award/total display effects to allow for
seamless transitions to other display effects waiting to run.
- added clapboard sound FX to race stunt driver intro display effect.
- removed drift race (bug) from the selection list.
- fixed rally race turn award display score.
- added award light shows to stunt driver, rally.
- added shaker f/x to police & silverball modes.
- added sound f/x to gears multiball aborted
- fixed sound test where music test #1 and music test #2 played the same tune.
- Added flasher effect to awards (Drift).
- Added sound effect to awards (Drift).
- Added speech call out on start (Drift).
- Fixed an issue where mid ramp wasn't always scoring style points.
- Fixed an issue where the bowl wasn't displaying the correct background.
- Fixed an issue where an incorrect level was being displayed during Drift.
- upgrades not available during mustang multiball.
- top lane lamps are not reset after each ball.
- Mustang Car Lights now blink slow for races that have been started.
- added shaker motor code to drag race award.
- added shaker motor code to road course award.
- fixed some problems with the road course.
1. The players position in the race and the number of seconds left in the race
are now unique variables for each player. This solves the problem in
a two player game where the 2nd person to start road course would start with
a different players position and time.
2. added code to adjust position depending on how much time you have remaining
when you restart the road course mode.
3. Added code to add more time if you drained with less then 10 seconds left in
the road course mode.
- changed replay level, high score tables.
- Modified Wizard ready lamps, they were strobing backwards.
- Added lamp and flasher effect for wizard mode ready
- Removed shaker effect for start of Drift Race.
- Added Road Course music, clapboard sound f/x, Gears Multiball Cancel sound f/x.
- Extra Ball is now awarded when a race is started instead of when a race is ended
so that it does not occur at end of ball.
- Added ball and credits to score display that is used in Race Select, Police Pursuit, and Cruisin.
- Fixed problem with gears multiball light lighting during upgrade multiball/wizard modes/wizard modes available/mustang multiball.
- Fixed grace period on awards during gears multiball.
- all background display effects now use a common priority scheme.
- Added shaker motor effects to Drift race start and award.
- Added shaker motor to stunt and rally race awards.
- added a function to display race totals for all races. if race ends in scoop,
race total is a choreo. if race ends at endball, total is a "total" process.
- added shaker code to cruisin award display effect.
- added sounds to upgrade multiball.
- Added sweeping light show code to road course.
- Fixed bonus score bug in road course. It is now based on what place you finished.
- Upped the priority on the road course background display effect so the pops do not interrupt it
- Changed drag race end Display Effect.
- made scoring changes to road course mode.
- Added new Upgrade Multiball Intro Art.
- Changed Cruisin scoring.
- Changed Mustang Multiball scoring.
- Silverball Stampede
1. if race is ended in the scoop, play the total screen as a choreo instead of as a "total".
2. added sounds and lamp effects to awards and total.
- added upgrade tier awards.
- upgrade multiball is now available as the 2nd tier award, all other tiers award points.
- Removed redundant call to light_extra_ball
- Silverball Stampede
1. added intro dots, cheer sound f/x at the end.
2. 30M to start, 200M total if you complete.
- Shift Mode
1. no longer kills background effects
- pop rule disabled during drift race and silverball stampede.
- fixed the priority of the shift mode background display effect. This was
causing the Display Effect to come up during game over.
- Modified Drift race award and background display priorities.
- new calculation of Gears Multiball JP and SJP scores.
- Fixed a bug where the display choreo sequence of selecting a race and starting
gears multiball was out of order.
- fixed gears jackpot, super jackpot audit problem.
- fixed a problem where gears multiball was raising the center drop targets incorrectly.
V1.0 - March 7, 2014
=======================
- Initial release.
link: http://sternpinball.com/game-code/game-code-mustang-pro