Finally got a chance to get a few games on this last night, and I'm more impressed than I thought I'd be. I'm still not sure what I'm doing in most cases, but I put up a few 300M+ games on the latest code. Some of those shots are really tight-I couldn't hit the Death Star consistently, and that right scoop is a really late shot-but the ramps are backhand-able, which seems to be a SR thing. I'd really like to get a few more hours with this game to start figuring it out.
The A/V in the game seems pretty uneven though. The movie clips seem to work really well, as do the movie callouts, but anything they got that was custom just seems...bad? With the number of SW characters they could have used (even soundalikes), I'm not sure who that's even supposed to be. Could be General Dodona maybe (if so, it's a bad one)?
Also, is it just me, or are some of the recent Stern games going away from Multiball all the time? Ghostbusters definitely de-emphasizes a standard MB in favour of mode progression, and on Star Wars, I wasn't even sure how to start a "main" MB. Obviously, Aerosmith has its MB hook, but SW and GB seem to be going in a different direction. Nothing wrong with that, but just an observation.