I'm going to say pass on both.
TAF does get old in a home environment. It's a solid game and I enjoy playing it. If you have a larger collection, it could keep your interest. I have good memories of the game back in the day and think of adding it again, but always find something else to get.
I think I'm the only person on the planet that is not impressed with AC/DC. I've had two weeks to really test it. I have one on loan right now. A premium and it will be leaving soon. I could pack it up today and not miss it. It does have deep rules and there are times that you get everything right for a big pay off, but more often that not it has the same feel game after game.
Basically, in a nutshell, you start by selecting a song. The song has a lite shot. You now hit that shot once or twice depending on the song. Now, all shots are lite. Keep shooting to unlight shots. Shoot the song shot to relight. If cannon is lit, shot right ramp to load it and get a chance at getting all the points you have accumulated. But this is the same basic thing for every song. Yes, the one shot changes, but you then have every shot to shoot. Gets very, very repetitive to me.
Add to this there is no multiball lock. You simply hit the ramps, drop targets or loops x times to lit multiball. Now shoot the right ramp to load the cannon to start multiball. I guess I like the progression of locking a ball and working towards multiball. I just find this very same same. Hell, even the songs sound alot alike.
I understand there is strategy. You can start the multiball that is most appropriate for the song. You can get 2x and 3x playfield multiplier by hitting the bell x times. At the end of the day, though, I just find it's not a game I need.
If I had $5K in my pocket, I would buy TSPP. One of Sterns best. Or hold off and see how the code develops on the new ST. The game looks promising and Ritchie is behind it. His strong personality is going to ensure the code gets done to his satisfaction.
Cheers,
Duane
I realize