Stern Pinball has posted new The Walking Dead code version (1.11) for our Pro and Limited Edition games.
The code contains additional feature enhancements.
The Walking Dead code & readme files are at the following links:
Pro model (V1.11):
http://www.sternpinball.com/game-code/g ... g-dead-pro
V1.11 - October 28, 2014
========================
- Fixed topper wire colors (ORG should have been BRN).
- Fixed shooter lane awards (extra ball, etc.) when they were not
supposed to be given.
- Added new sounds.
- Fixed a problem with the BARN mode art that was causing a keyframe
error.
- Extended the time for a crossbow shot (ball fired from the crossbow),
as valid shots to the longer shots (left ramp, etc.) were timing out.
- Added sounds for bicycle girl hit when the display effect cannot run.
- Removed "crickets" sound from woodbury-is-lit event. This event occurs
when the fish tank is completed, so there is already an award sound
happening at this time.
- Added crossbow kill animations.
- Added crossbow shots, lit by completing the drop targets when "Weapons"
is lit.
- Removed check to see if a supply had already been awarded before awarding
it again. This allows the crossbow to be lit more often.
- Zombie kills lamp effect now shows lane-changeable lamps.
- Added some basic flasher effects for the topper heads in the attract mode.
- Added bicycle girl lamp to background lamp effect. Lowered the priority
of the multi-kill award display effects so the effects won't block the
multiball award effects (prison, well).
- Added prison multiball award dots.
- Added prison multiball start dots.
Limited Edition (V1.11):
http://www.sternpinball.com/game-code/g ... ng-dead-le
V1.11 - October 28, 2014
========================
- Bicycle girl ramp diverter waits 1.5 seconds to close after a recent
hit to the head when the ramp is up.
- Changed prison arrow color to teal/blue (similar color to Prison insert
outline color).
- Changed rollover default color to orange.
- RGB arrow colors for bicycle girl, blood bath, crossbow, prison. The
default arrow color is RED, which is used by combo shots.
- Completing the right drop target lights Woodbury, along with the spinners
for extra points. Shooting the Woodbury lane collects the spinner points
(this can be multiplied).
- Changed behavior of RGB lights during Single Lamp Test and All Lamp Test.
The Enter/Start button will cycle white/red/green/blue.
- Lamp table so the lamp test menu shows the board number that the lamp is
associated with.
- Fixed up attract mode for LE version.
- Added extra ball lit and woodbury lit to right drop target up/down criteria.
- Fixed topper wire colors (ORG should have been BRN).
- Fixed shooter lane awards (extra ball, etc.) when they were not
supposed to be given.
- Added new sounds.
- Fixed a problem with the BARN mode art that was causing a keyframe
error.
- Extended the time for a crossbow shot (ball fired from the crossbow),
as valid shots to the longer shots (left ramp, etc.) were timing out.
- Added sounds for bicycle girl hit when the display effect cannot run.
- Removed "crickets" sound from woodbury-is-lit event. This event occurs
when the fish tank is completed, so there is already an award sound
happening at this time.
- Added crossbow kill animations.
- Added crossbow shots, lit by completing the drop targets when "Weapons"
is lit.
- Removed check to see if a supply had already been awarded before awarding
it again. This allows the crossbow to be lit more often.
- Zombie kills lamp effect now shows lane-changeable lamps.
- Added some basic flasher effects for the topper heads in the attract mode.
- Added bicycle girl lamp to background lamp effect. Lowered the priority
of the multi-kill award display effects so the effects won't block the
multiball award effects (prison, well).
- Added prison multiball award dots.
- Added prison multiball start dots.
The code contains additional feature enhancements.
The Walking Dead code & readme files are at the following links:
Pro model (V1.11):
http://www.sternpinball.com/game-code/g ... g-dead-pro
V1.11 - October 28, 2014
========================
- Fixed topper wire colors (ORG should have been BRN).
- Fixed shooter lane awards (extra ball, etc.) when they were not
supposed to be given.
- Added new sounds.
- Fixed a problem with the BARN mode art that was causing a keyframe
error.
- Extended the time for a crossbow shot (ball fired from the crossbow),
as valid shots to the longer shots (left ramp, etc.) were timing out.
- Added sounds for bicycle girl hit when the display effect cannot run.
- Removed "crickets" sound from woodbury-is-lit event. This event occurs
when the fish tank is completed, so there is already an award sound
happening at this time.
- Added crossbow kill animations.
- Added crossbow shots, lit by completing the drop targets when "Weapons"
is lit.
- Removed check to see if a supply had already been awarded before awarding
it again. This allows the crossbow to be lit more often.
- Zombie kills lamp effect now shows lane-changeable lamps.
- Added some basic flasher effects for the topper heads in the attract mode.
- Added bicycle girl lamp to background lamp effect. Lowered the priority
of the multi-kill award display effects so the effects won't block the
multiball award effects (prison, well).
- Added prison multiball award dots.
- Added prison multiball start dots.
Limited Edition (V1.11):
http://www.sternpinball.com/game-code/g ... ng-dead-le
V1.11 - October 28, 2014
========================
- Bicycle girl ramp diverter waits 1.5 seconds to close after a recent
hit to the head when the ramp is up.
- Changed prison arrow color to teal/blue (similar color to Prison insert
outline color).
- Changed rollover default color to orange.
- RGB arrow colors for bicycle girl, blood bath, crossbow, prison. The
default arrow color is RED, which is used by combo shots.
- Completing the right drop target lights Woodbury, along with the spinners
for extra points. Shooting the Woodbury lane collects the spinner points
(this can be multiplied).
- Changed behavior of RGB lights during Single Lamp Test and All Lamp Test.
The Enter/Start button will cycle white/red/green/blue.
- Lamp table so the lamp test menu shows the board number that the lamp is
associated with.
- Fixed up attract mode for LE version.
- Added extra ball lit and woodbury lit to right drop target up/down criteria.
- Fixed topper wire colors (ORG should have been BRN).
- Fixed shooter lane awards (extra ball, etc.) when they were not
supposed to be given.
- Added new sounds.
- Fixed a problem with the BARN mode art that was causing a keyframe
error.
- Extended the time for a crossbow shot (ball fired from the crossbow),
as valid shots to the longer shots (left ramp, etc.) were timing out.
- Added sounds for bicycle girl hit when the display effect cannot run.
- Removed "crickets" sound from woodbury-is-lit event. This event occurs
when the fish tank is completed, so there is already an award sound
happening at this time.
- Added crossbow kill animations.
- Added crossbow shots, lit by completing the drop targets when "Weapons"
is lit.
- Removed check to see if a supply had already been awarded before awarding
it again. This allows the crossbow to be lit more often.
- Zombie kills lamp effect now shows lane-changeable lamps.
- Added some basic flasher effects for the topper heads in the attract mode.
- Added bicycle girl lamp to background lamp effect. Lowered the priority
of the multi-kill award display effects so the effects won't block the
multiball award effects (prison, well).
- Added prison multiball award dots.
- Added prison multiball start dots.