True. I'm not familiar with Pinsounds capabilities other than it being a similar sound board upgrade. Can you directly import Altsound packs like TiltAudio does? To me the hardware is one aspect but the amount of work to create a custom sound pack is onerous. I'm no 21 piece orchestra with a bunch of miked up pots and pans to make effects.
Pinsound has a folder with 4 categories of sounds. Music, Jingle, Voice, and sound effect.
Each of those folders has a folder for every sound call from that category (they seem to be named by memory address for the sound).
In those sound call folders you can put as many sounds as you like for the ONE sound call. So if you put one (standard) you get that sound. However if you prefer variety (especially good for music) you put as many as you want and when the CPU makes that call for sound, Pinsound picks one at random within that sound call folder. That's how I did my STTNG. Capt Picard can say the standard callout or he can say the same one with added explitives. So on my game you never know if Capt Picard will swear or not
Alternatively, you can save them in a specifc way so that the game will play those sounds in sequence. So for example you could have a different main theme for ball 1,2 ,3 etc.
It's pretty straight forward. Seems like Tilt Audio is similar.