So I've had my X-Men LE for about a week now, and have been playing the hell out of it. Just trying to sort out the rules though, and also trying to decide if certain things are rules/software glitches or something that needs adjustment.
Completing hero modes seems pretty straightforward, but does a completed hero mode (solid) score differently in Magneto MB than a started one (flashing)? Some of the modes are definitely riskier than others (that beast shot is a pain), and I can see people timing some of them out in competition. I think the only one I've *never* managed to complete is Wolverine though-I have no idea how many shots it takes, but somehow it's never enough. Alternating the shot/bash cycle is fun though.
As for the villain modes, these seem to be harder to get a handle on, mostly because they don't start as easily, so I think I've only played each one once or twice. Again, it's going to take some experimentation to see what actually does significant "damage" in each of these, and what you can do to get real progress. I know Sentnels seems pretty overpowered right now though, but that might just be because everything is lit for damage. Is there an end to the mode though-I think I've always drained before I've run out of time, but they just seem to keep adding more sentinels to the mix.
I also noticed that I've been getting more air balls off the middle of the playfield, so that might be the disc sitting incorrectly. Have any of you adjusted yours? I've put the e-clip in to stop the vibration, but it almost seems like one edge of the disc is sitting higher than the others. I had the glass off to check, and I wasn't getting air when I just threw the ball at it though, so maybe it's not the disc and instead random bounces off rubbers with odd spin.
Something else that's odd-sometimes when the game serves out a ball, you'll get 1,110 points. Seems to me like a switch is getting triggered at the same time as the shooter lane, but I can't figure out which one (and the game isn't giving credit for another shot). I did notice Adam's doing the same thing the other night though, so I'm thinking software glitch maybe. Another strange one-sometimes I'll get credit for a Storm shot after shooting Xavier. Again, couldn't reproduce in the test matrix with 20 or so tries, but it's happened in a couple of games. My theory was the game reading Xavier, then the impact from the vuk triggering the ramp enter, and then the ramp made getting hit to equal a ramp shot, but this didn't show up in the test. Anything else that might cause this?
Oh yeah, and going through the feature audits, there's a reference to a Deadpool mode-is that something that got taken out, or maybe has yet to be added? Who knows. Either way, looking forward to seeing what they add. The game feels like it's not a beta anymore, but could use a little more fleshing out. I have no idea how to get up above about 15M on there (other than playing longer). As it is, I don't think anything stacks-I know you CAN run magneto MB while another hero/villain mode is going, but I didn't notice the sound cues for the mode going at the same time, so it might pause? I can see pulling Sentinels in with Magneto being a good combo early on.
Anyway, just a few random thoughts/questions on what's turning out to be a fun game.
Completing hero modes seems pretty straightforward, but does a completed hero mode (solid) score differently in Magneto MB than a started one (flashing)? Some of the modes are definitely riskier than others (that beast shot is a pain), and I can see people timing some of them out in competition. I think the only one I've *never* managed to complete is Wolverine though-I have no idea how many shots it takes, but somehow it's never enough. Alternating the shot/bash cycle is fun though.
As for the villain modes, these seem to be harder to get a handle on, mostly because they don't start as easily, so I think I've only played each one once or twice. Again, it's going to take some experimentation to see what actually does significant "damage" in each of these, and what you can do to get real progress. I know Sentnels seems pretty overpowered right now though, but that might just be because everything is lit for damage. Is there an end to the mode though-I think I've always drained before I've run out of time, but they just seem to keep adding more sentinels to the mix.
I also noticed that I've been getting more air balls off the middle of the playfield, so that might be the disc sitting incorrectly. Have any of you adjusted yours? I've put the e-clip in to stop the vibration, but it almost seems like one edge of the disc is sitting higher than the others. I had the glass off to check, and I wasn't getting air when I just threw the ball at it though, so maybe it's not the disc and instead random bounces off rubbers with odd spin.
Something else that's odd-sometimes when the game serves out a ball, you'll get 1,110 points. Seems to me like a switch is getting triggered at the same time as the shooter lane, but I can't figure out which one (and the game isn't giving credit for another shot). I did notice Adam's doing the same thing the other night though, so I'm thinking software glitch maybe. Another strange one-sometimes I'll get credit for a Storm shot after shooting Xavier. Again, couldn't reproduce in the test matrix with 20 or so tries, but it's happened in a couple of games. My theory was the game reading Xavier, then the impact from the vuk triggering the ramp enter, and then the ramp made getting hit to equal a ramp shot, but this didn't show up in the test. Anything else that might cause this?
Oh yeah, and going through the feature audits, there's a reference to a Deadpool mode-is that something that got taken out, or maybe has yet to be added? Who knows. Either way, looking forward to seeing what they add. The game feels like it's not a beta anymore, but could use a little more fleshing out. I have no idea how to get up above about 15M on there (other than playing longer). As it is, I don't think anything stacks-I know you CAN run magneto MB while another hero/villain mode is going, but I didn't notice the sound cues for the mode going at the same time, so it might pause? I can see pulling Sentinels in with Magneto being a good combo early on.
Anyway, just a few random thoughts/questions on what's turning out to be a fun game.