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** Always check fuses **

Luckydogg420

Member
May 12, 2013
825
24
18
Kitchener
I just picked up a D&D game. Looks great, has played great for two days. This morning I gave it the once over.

Under the playfield there was a 15A fuse, in the holder for a 1A slo-blow.

Now if everything is working alright this is not a problem. But the fuse's are there to prevent further damage if something goes wrong. I could have left it in there for years with no issues, but in the off chance something shorts out, it could have been a real problem. Like a fire. Don't make this mistake.

Always have extra fuses around, of all sizes, for all your machines. It's too easy to put in the wrong one and cause serious damage
 

Menace

Well-Known Member
Staff member
Nov 14, 2012
2,440
255
83
Santiago de Aurora
Yep, when you've been collecting games for a long time you learn this is one of the first things you do with any pin you add to your collection. Good catch, should anything bad happen down the road you just saved yourself a lot of un-necessary work.

D