It's important to remember too that they never designed these games to last forever. They were built to be rotated and eventually tossed. Thankfully though some of us crazy people find ways to keep them alive
brad808 said:Thanks for all that Tim, I may have to take you up on that offer of seeing your machine. I'll probably be working most of this weekend though (gotta pay for these things somehow) but I'll see what I can do. It'll be good to get schooled on the rules of the game too, which I'm sure you're pretty familiar with.
I'm sure you'd have noticed already, but how wide is the gap between the contacts on the start buttons switch? On mine I have the slingshot switches so close together that sometimes they trigger by them selves a couple of times after the ball bounces off them.brad808 said:I set it to factory settings and had a friend over and while to play a few games, kept restarting on us. I turned off game restart in settings and it seemed to stop. Then it kept "randomly" adding players while we were playing. Seems as though there is a problem with the start button.
tim.sanderson said:Does it ever give the ball error when the ball is resting in the outhole or shooter lane, or only when it is in play?
brad808 said:Looks like the knocker uses the same coil so I'm going to try the swap tonight... Much rather have a slingshot than a knocker at this point.
Huh, I learned something new today already!REVOLUTION said:Good call! That's actually one of the reasons why the knocker is there in the first place. Operators used to use them as back-up coils all the timebrad808 said:Looks like the knocker uses the same coil so I'm going to try the swap tonight... Much rather have a slingshot than a knocker at this point.