spiroagnew said:
I had a big drink of the Koolaid...I'll say its Volley for me, too.
Must...resist...buying....EMs...
Oh Rob :FP:
I apologize.
Volley is good fun. Considering the theme/art does nothing for me and the layout seems almost ridiculous (like shooting fish in a barrel), it has its charm doesn't it?
Vengeance said:
My biggest issue with most of the popular EM's is you reach a point where playing where you go, out bonus is maxed and I've done everything now what. That's what bugs me about most of them.
C37 is a perfect example of that, everyone loves the game, but there is so little to actually do on the game, I've never understood why it's so loved and I borrowed one for a time.
I'll do my best to attempt a response that does the game justice.
The easy, simple answer is that people love and play these games for many reasons that have little or nothing to do with simple risk vs. reward.
The longer answer regarding C37
I don't know. It has a relatively unique layout for an EM. It was mimicked on Atlantis a little, but it plays differently than almost every other wedgehead.
The game actually has a little bit of a storyline (as much as an EM can I suppose) and that's sorta unique. You're the mad scientist and you have to animate this girl on the backglass by getting the thermometer up to 37 Centigrade (body temp) by rolling the ball over lit inserts... which are always alternating. This is a very cool representation of the bonus and also lights the special at the saucer.
Not even sure if it qualifies as a bonus really?
The game has 3 very distinct 'elements' that you can use to achieve this goal.
The first is the bagatelle on the right side of the playfield. Since getting lit inserts is the key to racking up the score and reaching special, the bagatelle offers the fastest way of doing this. But, as your ball drops down like Plinko, it also quickly approaches the right outlane with a big dangerous gap, similar to jacks open, that will drain your ball 90% of the time. So, do you let the ball works it's way down and collect as many inserts as possible to get that thermometer moving, or do you try and jar it out of the bagatelle early and play it safe? I think that's a good element of risk vs. reward (for an EM anyway).
The next area is the rollovers and the saucer.
Rollovers A,B,C & D each light up one of the 4 drop targets... making them count towards the thermometer and increasing their value. They also light up one of the four green inserts in front of the saucer, making the saucer worth an additional 1000pts per lit insert per hit.
Now, get all four lit, and you get an immediate 5000pts and the thermometer advances 5 steps!
Not sure (because I haven't done it in a while) but I think all future shots to that saucer may now give you another 5 step advance? Will have to verify that.
Lastly, you have the four drop targets themselves and the two alternating stand-ups on the right.
So, knock down all four targets and the two right stand-ups alternate for 5000pts or Double Advance; the latter making every lit insert/rollover worth two thermometer steps instead of one... bot only for that ball!
However, if you collect the 5000pt target first, the option for Double Advance goes away. If you manage to get DA first, the 5000pts is still available to be collected... which also re-sets the targets, giving you even more to shoot at and use for advancing.
Again, I think this offers a good little bit of risk vs. reward.
So, now you've managed to get the thermometer all the way to the top and you get the glorious flasher blinking at the top signalling the special is lit at the saucer... which also glows red.
I suppose this is where the game now has "very little to do" because all that's left is trying to hit that saucer as a many times as possible to collect the special and hear that knock
For most of us mere mortals, that doesn't happen all that often and, being able to hit that shot repeatedly on ball 4 or 5 for repeated specials is pretty satisfying. However, you're correct in the fact that you have essentially already "beat" the game and exhausted the bonus.
At this point, the saucer is really the only thing to shoot for.
Still, as EMs go (and they're almost all pretty limited) I'd argue that there is plenty on C37 to keep you busy and you can try for a few different things that can all lead to a faster chance at a special.
I haven't tried the games you mentioned, but if they have more depth, I'm in!
I won't get into the glorious artwork on C37 and the genius of incorporating the animated backbox into the game, for the era at least, but I think the game has a lot of legs and deserves the love it gets.
People really love a game like El Dorado and, to me, it's just about knocking down every single target and chasing the lit one. Still satisfying, but very one dimensional. However, it does re-set so you can start all over, so that's a plus.
Anyway, that's my two cents.