Xmen Pro Readme
V1.5 - February 3rd, 2014
=======================
- Added Deadpool combo award.
*Hire Deadpool to help defeat villains.
*Flashers and display screen signify when Deadpool is ready to help.
*New speech and sound effects.
*Adjustable to change how often Deadpool starts.
- Dark Phoenix rules, sounds, and graphics greatly enhanced.
*New ruleset allows players to battle Dark Phoenix before she destroys the city! (And,
incidentally, the playfield)
*New mystery awards specifically for Dark Phoenix.
*New scoring and awards.
*Villains now reset after battling Dark Phoenix.
- Added Unique Combo Extra Ball.
- Added new mystery feature that re-starts unfinished X-Men modes once a certain threshold has been reached.
- Added new 'Game Over' flasher show.
- Added sound effects to flippers during attract mode.
- Added new Instant Info screen to inform player about Combo related achievements.
- Modified and enhanced flasher usage.
- Modified Juggernaut, Sabretooth, and Shadow King to require less shots to complete.
- Modified Nightcrawler Mode to be 3 shots instead of 4 (Pro only).
- Modified Gambit Hurry-Up by increasing its point value.
- Modified scoring in X-Men modes to scale toward a cap per completion.
- Modified Wolverine Multiball to have its point values scale per completion.
- Modified Magneto Multiball to be up-to-date with other changes.
*Jackpots scale per completion
*Number of X-Men available to battle Magneto affects damage done to per shot.
*Direct hits on Magneto do more damage.
*Initial X-Men shots that are not available do greater damage when less X-Men are available.
*Relight message now on Magneto shot awards
- Modified Combo Award screen to show number of combos instead of N-way combos.
- Modified Mystery Award weights.
- Modified Iceman Mode to no longer use red arrow insert to denote the shot. It now uses the clear Iceman insert only.
- Fixed an issue where Mystery awards were not being awarded randomly or sometimes incorrectly.
- Fixed an issue where Nightcrawler would incorrectly restart based on Villain starts.
- Fixed an issue where Xavier shot was not registering during Nightcrawler Mode.
- Fixed an issue with spinner during Storm not awarding points correctly.
- Fixed an issue where X-Men clear insert lights would turn off after ending a Villain mode.
- Fixed an issue in Danger Room where the center lock would incorrectly hold balls for its duration.
- Fixed an issue for some multiballs where add-a-ball mystery feature wasn't being reset properly.
- Fixed an issue with Mystery running out of awards to give. Now 500k award is always available.
- Fixed an issue where Mystery bonus multiplier would continue to award even after reaching the multiplier cap.
- Removed L.E. Iceman speech from Pro.
- Removed erroneous Combo Extra Ball adjustable.
- Removed Super Spinner as a mystery award.
- Cleaned up Audit and Adjustment menus.
Xmen LE Readme
V1.5 - February 3rd, 2014
=======================
- Added Deadpool combo award.
*Hire Deadpool to help defeat villains.
*Flashers and display screen signify when Deadpool is ready to help.
*New speech and sound effects.
*Adjustable to change how often Deadpool starts.
- Dark Phoenix rules, sounds, and graphics greatly enhanced.
*New ruleset allows players to battle Dark Phoenix before she destroys the city! (And,
incidentally, the playfield)
*New mystery awards specifically for Dark Phoenix.
*New scoring and awards.
*Villains now reset after battling Dark Phoenix.
- Added Unique Combo Extra Ball.
- Added new mystery feature that re-starts unfinished X-Men modes once a certain threshold has been reached.
- Added new 'Game Over' flasher show.
- Added sound effects to flippers during attract mode.
- Added new Instant Info screen to inform player about Combo related achievements.
- Modified and enhanced flasher usage.
- Modified Juggernaut, Sabretooth, and Shadow King to require less shots to complete.
- Modified Gambit Hurry-Up by increasing its point value.
- Modified scoring in X-Men modes to scale toward a cap per completion.
- Modified Wolverine Multiball to have its point values scale per completion.
- Modified Magneto Multiball to be up-to-date with other changes.
*Jackpots scale per completion
*Number of X-Men available to battle Magneto affects damage done to per shot.
*Direct hits on Magneto do more damage.
*Initial X-Men shots that are not available do greater damage when less X-Men are available.
*Relight message now on Magneto shot awards
- Modified Combo Award screen to show number of combos instead of N-way combos.
- Modified Mystery Award weights.
- Modified Iceman Mode to no longer use red arrow insert to denote the shot. It now uses the clear Iceman insert only.
- Fixed an issue where Mystery awards were not being awarded randomly or sometimes incorrectly.
- Fixed an issue where Nightcrawler would incorrectly restart based on Villain starts.
- Fixed an issue where Xavier shot was not registering during Nightcrawler Mode.
- Fixed an issue with spinner during Storm not awarding points correctly.
- Fixed an issue where X-Men clear insert lights would turn off after ending a Villain mode.
- Fixed an issue in Danger Room where the center lock would incorrectly hold balls for its duration.
- Fixed an issue for some multiballs where add-a-ball mystery feature wasn't being reset properly.
- Fixed an issue with Mystery running out of awards to give. Now 500k award is always available.
- Fixed an issue where Mystery bonus multiplier would continue to award even after reaching the multiplier cap.
- Removed erroneous Combo Extra Ball adjustable.
- Removed Super Spinner as a mystery award.
- Cleaned up Audit and Adjustment menus.