Re: Pinball with a Vengeance
No because the difference is none of those things you mentioned are worth more then the reward of just playing multiball.
Getting goals lit is a crap shoot at best, getting the roll overs is not something anyone is ever going to shoot for, I get goals from missed shots to striker that dribble into the the upper scoop.
Your talking about making tons of shots to maybe do something, all of which take the ball out of the control of the player and not taking into account the fact that if you drain you lose your progress on any of the ultra modes. For mulitball I only need to make 6 shots:
Stamina
Skill
Spirit
Speed
Strength
Scoop
for lighting multiball at no point is the ball out of my control.
Everything else you mentioned are nice to haves, if I happen to get a goal and can bring in an ultra mode so much the better, no way am I'm going to bother with cities, they are worth nothing unless I make it all the way to the end.
The lions share of points is in mulitball.
So I make 5 shots, then spend the rest of the time going after the scoop, if while going after the scoop I get a goal so much the better.
Then after mulitball it's 5 more shots, the striker hole is always lit for building toward multiball and it isn't until the 3rd mulitball where is actually starts moving the shot off the left ramp to the point that I need to make more shots, but again it's just more shots to the striker hole, I never want the ball out of control.
All of it just so I can get back into the same multiball I just played, with no extra risk or reward for doing so.
In BSD all of those things I mentioned are important, unlike WCS where everything you mentioned is just fluff, something if I get great, but not something anyone is going to bother actually going after in a tournament.
No because the difference is none of those things you mentioned are worth more then the reward of just playing multiball.
Getting goals lit is a crap shoot at best, getting the roll overs is not something anyone is ever going to shoot for, I get goals from missed shots to striker that dribble into the the upper scoop.
Your talking about making tons of shots to maybe do something, all of which take the ball out of the control of the player and not taking into account the fact that if you drain you lose your progress on any of the ultra modes. For mulitball I only need to make 6 shots:
Stamina
Skill
Spirit
Speed
Strength
Scoop
for lighting multiball at no point is the ball out of my control.
Everything else you mentioned are nice to haves, if I happen to get a goal and can bring in an ultra mode so much the better, no way am I'm going to bother with cities, they are worth nothing unless I make it all the way to the end.
The lions share of points is in mulitball.
So I make 5 shots, then spend the rest of the time going after the scoop, if while going after the scoop I get a goal so much the better.
Then after mulitball it's 5 more shots, the striker hole is always lit for building toward multiball and it isn't until the 3rd mulitball where is actually starts moving the shot off the left ramp to the point that I need to make more shots, but again it's just more shots to the striker hole, I never want the ball out of control.
All of it just so I can get back into the same multiball I just played, with no extra risk or reward for doing so.
In BSD all of those things I mentioned are important, unlike WCS where everything you mentioned is just fluff, something if I get great, but not something anyone is going to bother actually going after in a tournament.
goomba said:For WCS, it changes the order of the build targets after the first multiball somewhat so doesn't that help? It seems like it will make you walk around the table before getting to Final Draw. And then for final draw, at least for me, I can spend a bunch of time (usually a bunch of games ) shooting for it and never getting it, walking away with not much. I see the guys in the tournament videos doing the same - isn't that similar to what you're saying about BSD? You've walked around the table (couple of ramps, couple of strikers, couple of goals, maybe an orbit, kickback target if you've wasted it), activated Final Draw, and walked away with peanuts. Also, do you risk going for more goals for more bonus and activating ultra modes before multiball? If Spinner and Jets is running, do you risk it if you're not making Final Draw that day? Is that the risk vs reward you're talking about? And then if you run up a big bonus due to the Goals, Ultras, Cities, do you risk tilting while struggling with Final Draw and again walk away with nothing. Seems like a similar thing you're describing with BSD, but I'll defer to your experience.