I agree its cool, but if there is no value it adds nothing to the overall experience.
The one suggestion I made to Stern which makes 100% total sense to me, add in combo values to the fight. If the base value of every shot is worth 250,000, for every combo you make it should 2x, 3x, 4x, 5x the value and bring the health meter down by the same amount.
That would give players a reason to play, and add the risk vs reward of going after the combos.
The flow on this game just BEGS for this kind of stuff, and I don't understand why they are ignoring the flow SO much, it's maddening!
I mean even when they try they fuck it up. They make the ice man ramp move during Sabetooth, but its counter intuitive, it feeds the right flipper when the right side shots are lit and the left flipper when the left side shots are lit, it's so fucking stupid
And to even combat someone trying to rape the same shot over and over for combos, they could just turn off the light on that shot till a series of other shots are made to relight it.
I mean think about the opportunity:
Xavier --> Cyclops --> Storm --> Iceman --> Beast --> End at Rouge
or
Xavier --> Cyclops --> Storm --> Iceman (change ramp) --> Beast --> Storm --> Jean
The combo possibilities are endless on this machine and it is being completely ignored.
and yes I know they are coming in the rules apparently, but who wants to bet me they will be no different than the combo rules in TF which are worth what boys and girls???
A GRAND TOTAL OF DICK ALL!
And yes I'm fucking pissed Wayson sucks as a programmer, hell just let me tell the little shit what to do and the code monkey can put it in and I guarantee this game would ROCK, I'd even consult on the game for Free if they would let me
REVOLUTION said:
I *LOVE* the videogame elements Wayson has put in this game.. the health meters and boss modes are a very cool idea, and a much needed change from Lonnie's "shoot X to start mode, keep shooting X to end mode" bore-fest list of ideas.