- Nov 17, 2012
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hi what a surprise this morning...25th December 2012...upadte is released on Stern Site...
so i downloaded the update...unzip...put on my USB key...update process...while uploading reading the *.nfo...
V1.04 - December 21, 2012
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- X-Men modes now stack and can run concurrently with each other. They may also run concurrently with other modes/multiballs if they were started beforehand.
- Reduced the number of shots to start X-Men modes from 2 to 1. Reduced the subsequent difficulties (hard and very hard) by one shot each.
- Mystery no longer adds time to running X-Men modes.
- Nightcrawler no longer begins if a villain is lit for start.
- Reduced the number of shots needed to complete Shadow King, Omega Red, Juggernaut, and Sentinels.
- Increased all the total values and super jackpots of all non-multiball villain modes.
- Reduced the timer of all villain modes from 60 seconds to 45 seconds.
- Reduced the number of side bank shots to enable Brotherhood and Hellfire multiballs.
- Completing X-Men modes now provide +3X end of ball bonus multipliers instead of contributing to Danger Room requirements.
- Danger Room requirement is now based on Magneto Multiball super jackpot being achieved. This must occur with all 8 X-Men modes started and 4 balls locked before Magneto Multiball begins.
- Phoenix Mode takes one less shot to complete.
- Bottom lanes completed do not light villain start when a villain mode is currently running. They will contribute normally if lanes are completed outside a villain mode.
well i wish it s true!!!
In facts i think Mike Kyzivat and Waison Cheng heard my wishes for this game!!!
the Game is now full of action and easier in easy mode...
some rules have changed but for the better!!!
DEFINATELY no regrets to have bought this HIT!!! :mrgreen:
so i downloaded the update...unzip...put on my USB key...update process...while uploading reading the *.nfo...
V1.04 - December 21, 2012
=======================
- X-Men modes now stack and can run concurrently with each other. They may also run concurrently with other modes/multiballs if they were started beforehand.
- Reduced the number of shots to start X-Men modes from 2 to 1. Reduced the subsequent difficulties (hard and very hard) by one shot each.
- Mystery no longer adds time to running X-Men modes.
- Nightcrawler no longer begins if a villain is lit for start.
- Reduced the number of shots needed to complete Shadow King, Omega Red, Juggernaut, and Sentinels.
- Increased all the total values and super jackpots of all non-multiball villain modes.
- Reduced the timer of all villain modes from 60 seconds to 45 seconds.
- Reduced the number of side bank shots to enable Brotherhood and Hellfire multiballs.
- Completing X-Men modes now provide +3X end of ball bonus multipliers instead of contributing to Danger Room requirements.
- Danger Room requirement is now based on Magneto Multiball super jackpot being achieved. This must occur with all 8 X-Men modes started and 4 balls locked before Magneto Multiball begins.
- Phoenix Mode takes one less shot to complete.
- Bottom lanes completed do not light villain start when a villain mode is currently running. They will contribute normally if lanes are completed outside a villain mode.
well i wish it s true!!!
In facts i think Mike Kyzivat and Waison Cheng heard my wishes for this game!!!
the Game is now full of action and easier in easy mode...
some rules have changed but for the better!!!
DEFINATELY no regrets to have bought this HIT!!! :mrgreen: